Should work, though I think the md2's still need to be compiled for correct lighting. (textures might be too bright after this, they were really dark when I tested so i upped brightness 25% for all diffuse textures.)
Edited textures a little to make them stand out more from afar, and I havent tested the normals or specular maps in game, since they dont seem to work for me
All textures are 512x512 for now, though ammo probably only need 256.
structure and model names set up to replace the old rpg for now.
Would appreciate if someone with working normal maps could post some ingame shots