Development > Artwork
New Rocket Launcher
Origin:
I used tga because i cant save pngs with an alpha channel, wich is needed for specular maps.
Feel free to convert them to png's though, I didnt save alpha channels so just wasting space right now :P
I will try to keep files that dont need alpha channels as png in the future.
bayo:
PNG support alpha chanel (as level of transparency) if you dont use indexed color (that's for example the big difference between GIF and PNG). If you start a new document with a full transparent background, you should have it by default, else there is option to add it (at least i see it in Gimp and Photoshop).
Anyway it is not very important, i only ask it to know if it is a exporter output (then there is way to fix it).
Origin:
Yea its not a exporter problem or anything :)
Is there a way to manipulate the transparency channel in a png seperately?, I dont see how its possible to work with it, exept for ...transparency related stuff :P
Hertzila:
At least in Gimp you can transfer the alpha channel into a seperate mask, which you can then modify directly.
bayo:
With Photoshop u have a channel panel, u can uncheck R, G, B and select Alpha. Then u can paint/paste content (http://img.colorps.us/colorps/100811/canales.jpg). Or unselect Alpha to not display transparent layer.
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