Development > Artwork
New Rocket Launcher
Flying Steel:
Okay here is the model in obj format (attached to this post).
@MCR
Actually all the source models are in the one blend file, but on different layers. Even the unfinished guided missile launcher.
Origin:
Thanks. Getting it done tomorrow :)
Flying Steel:
Cool, I very much appreciate it.
Origin:
Should work, though I think the md2's still need to be compiled for correct lighting. (textures might be too bright after this, they were really dark when I tested so i upped brightness 25% for all diffuse textures.)
Edited textures a little to make them stand out more from afar, and I havent tested the normals or specular maps in game, since they dont seem to work for me :(
All textures are 512x512 for now, though ammo probably only need 256.
structure and model names set up to replace the old rpg for now.
Would appreciate if someone with working normal maps could post some ingame shots :)
bayo:
Side note: you can work with PNG; is the exporter generate this TGA files? or another constaints?
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