Development > Artwork

New Rocket Launcher

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Winter:
Colour coding for different warheads, definitely. We want the player to be able to see exactly which kind of warhead is which without referring to text.

So far we've got three types of rounds planned:

High Explosive -- Orange and black pattern.
InCendiary -- Red and black pattern.
Antimatter Explosive -- Purple and orange pattern.

Big stripe of the primary colour, small stripe of the secondary colour, big stripe, small stripe, big stripe. Any lettering is up to you.

As for the shape, it depends on whether we're making this a rifle or a smoothbore recoilless gun. In this case I think it would make more sense as a smoothbore, because militaries in this setting wouldn't be using much unguided ordnance before the invasion and you need fins for guidance. I also like the idea of this relatively new gun loaded with antiquated ordnance.

So, would you be able to create a non-rifled recoilless shell with retracting fins? Control surfaces on the fins aren't necessary depending on the backstory.

Regards,
Winter

MCR:
This will actually be our first weapon with a normalmap ;)

Flying Steel:
@ Mattn

Sorry, missed your post before. I guess I'll host the files on my divshare account then, as soon as I'm finished with the rocket ammo model/textures.

@ MCR

Every weapon system comes with a complimentary normal map when you buy from Flying Steel Arms. ;)

@ Winter

Alright so what do you think of these possibilities as far as the shape of the rockets go (slits for the fins to retract into will be visible in the textures).

Winter:
I like the one on the right more, but neither shape is right. In a recoilless cartridge, the bottom two thirds of its length are solely propellant while the top third is the actual shell. The fins would have to be on the shell to work, since the propellant is used up during firing.

Check this image out for reference: http://en.wikipedia.org/wiki/File:Recoilless_Rifle.png

Regards,
Winter

Flying Steel:

--- Quote from: Winter on July 01, 2010, 01:06:18 am ---I like the one on the right more, but neither shape is right. In a recoilless cartridge, the bottom two thirds of its length are solely propellant while the top third is the actual shell. The fins would have to be on the shell to work, since the propellant is used up during firing.

Check this image out for reference: http://en.wikipedia.org/wiki/File:Recoilless_Rifle.png
--- End quote ---

Okay so to be clear, you are talking about a weapon system that is purely a gun, there is no rocket motor, just a fin stabilized round that travels down range out of inertia, right? What was confusing me then was the trail of smoke the current 'missile launcher' produces as its projectile flys through the air; I guess you intend to remove that effect in the future.

The question is then, should this model have both the cartridge intact and the fins deployed (which would probably never be the case both at once) or just one of the two?

Cartridge intact, fins retracted makes more sense for stored ammo.

Cartridge gone, fins out makes more sense for the weapon in flight on the battlescape.

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