Development > Artwork

New Rocket Launcher

<< < (5/19) > >>

Origin:
@Flying Steel

i usually start my textures with a base color and then create a layer for the AO and put it on multiply, then just paint on top of that.


Flying Steel:
Normal, Diffuse and Specular Mapping:



Not sure what's supposed to be done with the 'roughness' map, only a very vague idea.

So what do you say devs, is this a wrap?
What formats do you want this turned in as?

Winter:

--- Quote from: Flying Steel on June 26, 2010, 11:25:50 pm ---Normal, Diffuse and Specular Mapping:



Not sure what's supposed to be done with the 'roughness' map, only a very vague idea.

So what do you say devs, is this a wrap?
What formats do you want this turned in as?

--- End quote ---

It's really shaping up, but is there any possibility of adding more texture greebling or just a few more details? A sticker or two, or even some sudged writing, to break up the black.

Regards,
Winter

bayo:
When this weapon is ready, if someone can custom the "stand2" actor animation for this weapon, it will be very helpfull.
For example creating "stand2_nameoftheweapon", for an only one body model. With that, it will help to implement better preview in the UI.

vedrit:
when the new characters are ready, then a position will be made for weapons such as this

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version