Development > Artwork

New Rocket Launcher

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Flying Steel:
The old rocket launcher model looks somewhat unwieldy for a short ranged tactical launcher loaded and fired by just one man (as opposed to a team of two, which is usually the case) and maybe a bit outdated as well. So I started on a new one, based loosely on a few modern day systems from real life.



So what do you think, good, bad?

If approved, I'll continue on to the UV/textures/LoD work for it. I usually release my work under the GPL.

Hertzila:
The model itself looks good (pretty much like Javelin) but I think you should take a more RPG-y look or some other reloadable rocket launcher as an inspiration. Also yours looks more like it should work like Javelin, ie. fire a missile high up where it will then turn and hit a tank from above. It also seems to lack any clear places where to grab from (pistol grips and such).

Hopefully I didn't ruin your enthusiasm already...

Winter:
It's a good model, but as Hertzila said, it doesn't really fit either the current writeup or the general concept and art of our rocket launcher (for example, the straight-line shooting particle). We want a new model for the rocket launcher, but it has to be more like an advanced recoilless rifle than a guided weapon.

Regards,
Winter

Flying Steel:
So how do you want the new model to look differently from the current one? And are there any specific real world weapons you'd like the new version to be based on?

Hertzila:
Well, if it's a multipurpose recoilless rifle the devs want, the Swedish Carl Gustaf might be a good place to start.

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