General > Discussion

production much much slower than research

(1/2) > >>

wcanyon:
It seems like when I play UFOAI my research teams are way way ahead of my production teams. Despite them being about equal in number. It seems like it took a team of 20 mechanics several months to build 10 Aerial Lasers. This seems a little unbalanced. Is there something I'm doing wrong?

Duke:
What do you think would be a 'good' balance in respect to research/production ?
And Why ?

Aleks:
Production is so slow, that, in fact, i manufacture a couple of needed things and then sell them. A week later they appear in large numbers on the market(doesn't work for armour, though).

Ufanatic:


--- Quote from: Aleks on June 25, 2010, 01:32:30 am ---Production is so slow, that, in fact, i manufacture a couple of needed things and then sell them. A week later they appear in large numbers on the market(doesn't work for armour, though).

--- End quote ---

Lol. Does it really work this way? There must be some routine that reproduces anything that is once out on the public market eh?

Aleks:
It definitely worked with laser rifles, electromagnetic rifles, ammo for both and stun rods. I don't really need to produce anything else, with exception for armor, because i get loads of plasma stuff from aliens.
Though, maybe the game simply starts to produce things some time after they were researched.

Navigation

[0] Message Index

[#] Next page

Go to full version