General > Discussion
production much much slower than research
wcanyon:
It seems like when I play UFOAI my research teams are way way ahead of my production teams. Despite them being about equal in number. It seems like it took a team of 20 mechanics several months to build 10 Aerial Lasers. This seems a little unbalanced. Is there something I'm doing wrong?
Duke:
What do you think would be a 'good' balance in respect to research/production ?
And Why ?
Aleks:
Production is so slow, that, in fact, i manufacture a couple of needed things and then sell them. A week later they appear in large numbers on the market(doesn't work for armour, though).
Ufanatic:
--- Quote from: Aleks on June 25, 2010, 01:32:30 am ---Production is so slow, that, in fact, i manufacture a couple of needed things and then sell them. A week later they appear in large numbers on the market(doesn't work for armour, though).
--- End quote ---
Lol. Does it really work this way? There must be some routine that reproduces anything that is once out on the public market eh?
Aleks:
It definitely worked with laser rifles, electromagnetic rifles, ammo for both and stun rods. I don't really need to produce anything else, with exception for armor, because i get loads of plasma stuff from aliens.
Though, maybe the game simply starts to produce things some time after they were researched.
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