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siredmond:
I was running into the same problem with the sound. Downloaded the DMG release of 2.3 and the log is filled with many many

--- Code: ---2010/06/21 03:24:05 M_Start: Could not load music: 'music/van_theme' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/06/21 03:24:05 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/06/21 03:24:05 S_LoadSound: Could not find sound file: 'weapons/bloodspider'
2010/06/21 03:24:05 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/06/21 03:24:05 S_LoadSound: Could not find sound file: 'weapons/medikit'
2010/06/21 03:24:05 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/06/21 03:24:05 S_LoadSound: Could not find sound file: 'misc/klonk03'
2010/06/21 03:24:05 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
--- End code ---

This is on my MacBook Pro 2.66Gz Core 2 Duo running OS X.6.4 . I later decided to build from trunk (r30598) just an intel binary for my machine and it does not seem to have this problem, and plays audio just fine.

However GLSL does not seem to play nicely in Batlescape.

On the Geoscape side however, I have a very interesting problem, the earth is in eternal night. This happens in both the 2.3 and the trunk build I have. Happens regardless of the setting of GLSL. Included are screenshots from the trunk build.

keybounce:
I'm not able to test this right now (time and priorities), but I'm thinking that we may need to switch from the MacPorts version of SDL to the official binary of SDL -- some changes were made back in November about how it links in some sound supports. (Just found this out last night).

Mattn:

--- Quote from: siredmond on June 22, 2010, 03:03:48 am ---On the Geoscape side however, I have a very interesting problem, the earth is in eternal night. This happens in both the 2.3 and the trunk build I have. Happens regardless of the setting of GLSL. Included are screenshots from the trunk build.

--- End quote ---

there is an option to increase the geoscape ambient lighting - did you try to increase that one?

keybounce:
The last time I tried it, it gave me an error message. That bug has been fixed, so I'll retest it.

keybounce:
Alright, I see Brightness, Contrast, Gamma, and Lightmap scale.
I don't see anything for ambient lighting.

This is with a just updated 2.3 branch, so I'm assuming it's the released version.
revision 30739

Starting a new campaign: I still get "intro_sentence1", etc.

And yes, it's still dark.

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