Hello there!
I'm playing with this game for about a month now, and I'm trying to stick as close is possible to 2.3 branch, so I recompile game myself almost every day with fresh sources
Unfortunately it seems that Raden HD series and this game doesn't like each other. I have seen a lot of graphical weirdness changing day after day until now, and they were always related to glsl and/or shadows:
- invisible earth on geoscape
- black textures
- glowing textures (like shaders on LSD
- shaders disappearing after bazooka hit
- game slowdown with glsl shaders enabled
BUT no shaders visible on map (disabling shaders in options tripled FPS without any graphical difference)
And that's not all! Enabling multisampling
always make game crash while still in the menu (I have to alt-tab to find some cryptic error mesagebox to find that game actually crash).
So I've just give a try to fresh sources (hey, 2.3 is without -dev, yay!) What I find is:
- still no shaders visible but big fps penalty when enabled
- trying to begin mission with crashed ufo ends with
nothing (go back to geoscape)
Are those OpenGL drivers by ATI/AMD so much badly written?
Some system spec:
- Phenom X4 9850
- 4GB RAM
- dual HD4850 (CrossfireX)
- Windows Vista x64
- Ati catalyst 10.5 driver
- build: r30523
- game compile flags from make_UfoAI_win32.ini:
[ufo2map]
cores=15
clean=1
fast=4
mtune_ufo2map=amdfam10
Ox_ufo2map=O3
sse_ufo2map=sse4a
L1ls_ufo2map=L1-line=64
L1cs_ufo2map=L1-size=64
L2cs_ufo2map=L2-size=512
[ufoaisrc]
debug=4
default_UfoAI=4
mtune_UfoAI=amdfam10
Ox_UfoAI=O1
sse_UfoAI=sse4a
Can I do anything to help track those graphic issues?