Hi,
I just took a quick look at the map. First, I like the idea - the aliens threatening to blast the dam to pieces can give the map some additional atmosphere. Your intention was to replace the existing map or did you want to do some alternative design beside the existing one?
Very important : On static maps you always need at least twelve (the number of soldiers the Herakles dropship can carry) spawnpoints for Humans in order to make it playable in campaign mode.
Also there are some missing levelflags and invalid parameters that need to be fixed. * ent:0 brush:750 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:751 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:752 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:753 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:754 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:755 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:756 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:757 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:758 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:759 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:760 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:761 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:762 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:763 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:764 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:765 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:766 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:767 - at least one face has no levelflags, setting 65280 on all fa
ces
* ent:0 brush:768 - at least one face has no levelflags, setting 65280 on all fa
ces
//ent:-1 brush:-1 - total of 9 nodraws set (point down, or are close to pointing
down)
//ent:-1 brush:-1 - 9 nodraws set (covered by another brush).
ent:80 brush:-1 - ED_CheckRange: value not specified in range definition, "0 4
5 90 135 180 225 270 315 -45 -90 -135 -180 -225 -270 -315" in angle
ent:81 brush:-1 - ED_CheckRange: value not specified in range definition, "0 4
5 90 135 180 225 270 315 -45 -90 -135 -180 -225 -270 -315" in angle
ent:83 brush:-1 - ED_CheckRange: value not specified in range definition, "0 4
5 90 135 180 225 270 315 -45 -90 -135 -180 -225 -270 -315" in angle
ent:85 brush:-1 - ED_CheckRange: value not specified in range definition, "0 4
5 90 135 180 225 270 315 -45 -90 -135 -180 -225 -270 -315" in angle
To add some further complains - you should not use models without the needed 'common' clips. The actorclips only prevent actors from moving into/through the models. But aliens/soldiers can still shoot and look through them, and they do not cast shadows (see attachement).
And, last but not least, we always like to have the spawnpoints for at least two multiplayer teams to be able to play the map in multiplayer.
About the bugs,
1) make sure you are on latest master and fill a bugreport if it still won´t work
2) as 1)
3) I doubt this is a map problem