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Author Topic: [trunk 30394] crash after fire  (Read 3603 times)

Offline jerikojerk

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[trunk 30394] crash after fire
« on: June 09, 2010, 05:37:57 pm »
I tried to shoot a taman a first floor trough a window with a rocket lancher.  i don't think i killed myself, the rocket has touches the target and my soldier have more than 95 HP and nanomolecule armor.

Quote
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 23 ms
CM_LoadMap: "-village/vil_ +c01 +c04 +craft_drop_firebird +craft_ufo_harvester +s01 +d03 +h02 +h03 +d04 +s03 +r03 +d06 +s03 +s08 +d07 +d07 +d05 +d04 +s02 +d03 +s02 +s15 +s02 +s02 +s04 +s07 +d05 +d02 +d02" "-8 0 0 16 -16 0 -32 16 0 -24 -32 0 8 0 0 24 0 0 16 24 0 0 16 0 24 16 0 -32 -24 0 -8 24 0 8 8 0 -32 -16 0 -32 -8 0 16 -24 0 24 -24 0 -24 -8 0 -16 -8 0 16 -32 0 24 8 0 24 -32 0 -32 -32 0 -24 -32 0 -16 0 0 -32 0 0 -24 0 0 -32 8 0 -24 8 0 -16 8 0"
Rerouted for RMA in   0.0s
checksum for the map '+village': 2628781771
ufo script checksum 1919914435
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/village.mat'
added light, ambient=0.476837
Starting the game...
jerikojerk has joined team 1
music change to PsymongN5 (from van_geoscape)
music change to MarineStrikingIntoTheUnknown (from PsymongN5)
(player 0) It's team 1's round
jerikojerk has taken control over team 1.
Team 1 ended round
Team 7's round started!
[STATS] alien (Mnookk Pt Mrlkuk) kills civilian (b c) with Snap Shot of plaspistol_ammo
[STATS] alien (Tranok Np Zlrok) kills civilian (b c) with Snap Shot of plaspistol_ammo
[STATS] alien (Akrokk Mt Trekluk) kills civilian (b c) with Snap Shot of plaspistol_ammo
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] jerikojerk (Super Assaut3 L1) kills alien (Akrokk Mt Trekluk) with Snap Shot of plasrifle_ammo
[STATS] jerikojerk (explosif3 L1) kills alien (Mnookk Pt Mrlkuk) with Aimed Shot of rpg_ammo
********************
ERROR: Can't move, actor on team 7 dead
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x81aa3c3]
./ufo(Com_Error+0xf6)[0x81490b5]
./ufo(CL_ActorDoMove+0xb2)[0x809ff80]
./ufo[0x809e2b1]
./ufo(Qcommon_Frame+0x7b)[0x814ae88]
./ufo(main+0x5c)[0x81a8f03]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0x676bd6]
./ufo[0x806cf01]
music change to karlmacklin_geoscape (from MarineStrikingIntoTheUnknown)
Code: [Select]
0x81aa3c3   trunk/src/ports/unix/unix_main.c:543
0x81490b5   trunk/src/common/common.c:276
0x809ff80   trunk/src/client/battlescape/events/event/actor/e_event_actormove.c:80
0x809e2b1   trunk/src/client/battlescape/events/e_parse.c:139
0x814ae88   trunk/src/common/common.c:1167
0x81a8f03   trunk/src/ports/linux/linux_main.c:53

is that related to autofire?

Offline Duke

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Re: [trunk 30394] crash after fire
« Reply #1 on: June 09, 2010, 10:23:36 pm »
Was it a window with a window pane or just a hole in the wall ?

Offline Mattn

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Re: [trunk 30394] crash after fire
« Reply #2 on: June 10, 2010, 07:21:43 am »
attached is a cfg file that you should copy into your base dir and type "exec bug.cfg" to get the exact same map as the bug reporter. should help to find the issue

@jerikojerk maybe you can post a screenshot of the area that you are talking about. you should be able to start the same map with the above given description.

Offline jerikojerk

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Re: [trunk 30394] crash after fire
« Reply #3 on: June 10, 2010, 02:50:44 pm »
ok

i will do it new time i meet this bug. i get it tow time on the same kind of map, so it will come.

It was the trough a window (the building with a market) in the village, the building where i always get 1 alien on ground floor and two on first.


Offline jerikojerk

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Re: [trunk 30394] crash after fire
« Reply #4 on: June 10, 2010, 03:07:25 pm »
sorry i did not understand what to do immediatly.

this building in this kind of situation. aliens where 3 red ones and the one on ground floor was already dead.  i remember there was just one opened window.

i did put my soldier in front of the door, and get just enough back to have green aiming line.