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Author Topic: UGV weaponry  (Read 29816 times)

Offline MCR

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Re: UGV weaponry
« Reply #30 on: July 19, 2010, 12:49:47 pm »
Bayo asked for some actual screenshot of the UGVs, so here they come...

Offline Winter

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Re: UGV weaponry
« Reply #31 on: July 19, 2010, 07:49:37 pm »
Just a note, the Phoenix is actually upside-down in those shots. Since it hovers/flies, the turret needs to be on the bottom.

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Winter

Offline Thrashard96

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Re: UGV weaponry
« Reply #32 on: July 19, 2010, 08:25:41 pm »
When in the game you unlock ugvs anyways?

Offline geever

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Re: UGV weaponry
« Reply #33 on: July 19, 2010, 08:29:31 pm »
When in the game you unlock ugvs anyways?

When they will work. Still much to do for it...

-geever

Offline Thrashard96

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Re: UGV weaponry
« Reply #34 on: July 19, 2010, 09:07:18 pm »
When they will work. Still much to do for it...

-geever

And i thought that playing enough might unlock it... Too optimistic.

Offline vedrit

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Re: UGV weaponry
« Reply #35 on: July 20, 2010, 04:41:36 am »
will there be a chance to recover and repair an inoperable UGV? Understandable if not

Offline Winter

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Re: UGV weaponry
« Reply #36 on: July 20, 2010, 06:24:20 am »
will there be a chance to recover and repair an inoperable UGV? Understandable if not

That one's still up for discussion in the design team.

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Winter

Offline TrashMan

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Re: UGV weaponry
« Reply #37 on: July 20, 2010, 12:22:08 pm »
Sorry for the wait on the UVG turrets.

A hectic week and I've been checking out come competetive titles (UFO:ET currently).

Offline morse

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Re: UGV weaponry
« Reply #38 on: July 27, 2010, 12:38:05 pm »
I thought about 1x1 UGVs pros and cons and ended up with an idea (yes, I know you have plenty of them, but still :) ). What is the main difference between soldier and 1x1 UGV? Firepower and toughness. So, we take a soldier, give him heavy armor with exoskeleton (IIRC we have proposals for those), and give him more powerful weapon. And here comes an idea: make this weapon with backpack - like in "ghostbusters": some kind of accelerator with power supply on the back (weight doesn't matter as we have exoskeleton), and some kind of ejector in hands. Like this it can be done more powerful without "realism" issues. Will do for "heavy particle weapon" or "heavy plasma" or whatever.

The resulting unit won't differ from 1x1 UGV in any way, and still be a soldier.

Offline mor2

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Re: UGV weaponry
« Reply #39 on: October 24, 2010, 11:11:36 pm »
We got only 1 UGV model right now, right? Any images of it?

good question, how our UGV looks anyway?

Offline geever

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Re: UGV weaponry
« Reply #40 on: October 25, 2010, 12:07:33 am »
good question, how our UGV looks anyway?

We have two. :P

Ares
Phoenix. however it is upside-down on this image.

-geever

Offline mor2

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Re: UGV weaponry
« Reply #41 on: October 25, 2010, 12:37:48 am »
i cant appreciate the phoenix from this in its face angel or maybe because its upside down but ares looks nice, reminds me darpa model i read about.

btw why so many front lights, its a ugv as in unmanned  ;)

Offline Hertzila

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Re: UGV weaponry
« Reply #42 on: October 25, 2010, 12:48:24 am »
It may still use the visible light spectrum for its cameras, in which case headlights are its equivalent of a flashlight.

Offline mor2

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Re: UGV weaponry
« Reply #43 on: October 25, 2010, 01:04:07 am »
yes you need many types of sensors and positioning systems but i assume this is that little thing on top with 360 overview.
but maybe you planing to blind the mother ****** and drive him over   8)

Offline Trifler

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Re: UGV weaponry
« Reply #44 on: February 04, 2011, 05:00:05 am »

Other things we would like for UGVs:
UGV grenade launcher -- yes.
UGV plasma cannon -- yes.
UGV particle beam -- no.


So... why no Particle Beam? The write-up uses the exact same Particle Beam that your soldiers can use, so it's not like PHALANX has to know how to build Particle Beam technology or something, nor is it unbalancing because it doesn't deal any more damage.