Development > Artwork
UGV weaponry
vedrit:
will there be a chance to recover and repair an inoperable UGV? Understandable if not
Winter:
--- Quote from: vedrit on July 20, 2010, 04:41:36 am ---will there be a chance to recover and repair an inoperable UGV? Understandable if not
--- End quote ---
That one's still up for discussion in the design team.
Regards,
Winter
TrashMan:
Sorry for the wait on the UVG turrets.
A hectic week and I've been checking out come competetive titles (UFO:ET currently).
morse:
I thought about 1x1 UGVs pros and cons and ended up with an idea (yes, I know you have plenty of them, but still :) ). What is the main difference between soldier and 1x1 UGV? Firepower and toughness. So, we take a soldier, give him heavy armor with exoskeleton (IIRC we have proposals for those), and give him more powerful weapon. And here comes an idea: make this weapon with backpack - like in "ghostbusters": some kind of accelerator with power supply on the back (weight doesn't matter as we have exoskeleton), and some kind of ejector in hands. Like this it can be done more powerful without "realism" issues. Will do for "heavy particle weapon" or "heavy plasma" or whatever.
The resulting unit won't differ from 1x1 UGV in any way, and still be a soldier.
mor2:
--- Quote from: TrashMan on July 02, 2010, 12:10:18 pm ---We got only 1 UGV model right now, right? Any images of it?
--- End quote ---
good question, how our UGV looks anyway?
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