Development > Artwork

UGV weaponry

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Flying Steel:

--- Quote from: Winter on July 02, 2010, 11:07:51 pm ---Honestly, that sort of thing might (emphasis might) be realistic for future combat, but I can't see it being appropriate for UFO:AI. It would detract from gameplay by either reducing the importance of human soldiers or cluttering up the battlescape with 8-10 of the little bastards. It won't get my vote.
--- End quote ---

Well the smaller size just means they could fit through doorways, not that you should be able to spam them. Like any UGV, there's only so many that you should be allowed to fit in the UGV pods on the dropship.

As for competing with soldiers, that seems like an issue already on the table, since the Ares and Phoenix (and later, more advanced versions) already compete with snipers and support infantry that fight in the open. Smaller armed UGVs would simply compete with (or complement, depending on balance) CQC focused soldiers. So it seems like the differences between human and machine combatants would have to lie elsewhere of a size difference.

This would just buy you the ability to have something more expendable to spearhead CQ raids on buildings and UFOs, plus something to do with your UGV pod space if your current mission is in a cramped, urban situation.


--- Quote ---I don't know what's in SVN, but I know for a fact that Sitters modelled  wheeled, tracked and hover versions of the Ares specifically. If I'd meant the Phoenix I would've said so.  :P

Yes, that is how the Phoenix was planned.

--- End quote ---

Do you folks have a wishlist of all the UGV's you'd eventually like to have, plus any descriptions of them?

For example I heard at some point that you had plans for advanced UGVs, partially based on alien technology, for the mid to late game.

Winter:

--- Quote from: Flying Steel on July 03, 2010, 01:44:01 am ---Well the smaller size just means they could fit through doorways, not that you should be able to spam them. Like any UGV, there's only so many that you should be allowed to fit in the UGV pods on the dropship.

As for competing with soldiers, that seems like an issue already on the table, since the Ares and Phoenix (and later, more advanced versions) already compete with snipers and support infantry that fight in the open.
--- End quote ---

Not so. You'll never be able to bring more than a handful of big UGVs to the battlefield due to dropship size restrictions.



--- Quote ---Do you folks have a wishlist of all the UGV's you'd eventually like to have, plus any descriptions of them?

For example I heard at some point that you had plans for advanced UGVs, partially based on alien technology, for the mid to late game.

--- End quote ---

No wishlist at the moment. We have plans for one more UGV, based on alien tech as you said, but that's pretty much it. I can't imagine we'd want more UGVs than that.

Regards,
Winter

Flying Steel:

--- Quote from: Winter on July 03, 2010, 02:37:56 am ---Not so. You'll never be able to bring more than a handful of big UGVs to the battlefield due to dropship size restrictions.

--- End quote ---

But the same restriction would apply to smaller UGVs, if for no other reason than because they aren't that much smaller really. Just enough to get through a doorway. If the firebird dropship will be able to carry 2 ares and/or phoenix max, then it'd be able to carry 4 or even just 2 of these max. The choice for the player here isn't meant to be between more powerful and more numerous, but between more powerful and more mobile.

The way things are currently balanced, that's where you need it anyway. Lasers, the missile launcher, health packs (rebalanced or no) and even bolter and sniper rifles give phalanx the edge on open maps and standoff fighting, versus what the aliens have. The aliens are stronger in close quarters, so that's where you'd often prefer having the help.

And then you have maps where 2x2 combatants won't be that useful, but you can't put soldiers in your UGV pods, so you're otherwise forced to use space slots on things you won't really be using on those missions.


--- Quote ---No wishlist at the moment. We have plans for one more UGV, based on alien tech as you said, but that's pretty much it. I can't imagine we'd want more UGVs than that.

--- End quote ---

So will you be using all 3 versions of the Ares then? And do you have any design details on the Phoenix and this alien tech model?

TrashMan:
Someone correct me here, but heh description of the UVG chaingun specificly mentions it's NOT multi-barreled.
 ???
I'll make several different UVG weapons, just to be sure. A granade laucnher, regular gun, laser gun, and whatever else I can think of.

Winter:

--- Quote from: TrashMan on July 03, 2010, 01:05:53 pm ---Someone correct me here, but heh description of the UVG chaingun specificly mentions it's NOT multi-barreled.
 ???
I'll make several different UVG weapons, just to be sure. A granade laucnher, regular gun, laser gun, and whatever else I can think of.

--- End quote ---

I've just checked my files, and it does no such thing, especially since it was written for the multi-barreled autocannon Sitters made with the Ares.

Regards,
Winter

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