Development > Artwork

UGV weaponry

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TrashMan:
I know. I've put them up so other people can have parts they can use to modify and combine.

And now I found some UV mapped, optimized (lower polycount)  versions of some models of the bigger guns. Unfortunataley, the maps they use are cobbled together from textures from 2-3 other games, so they can't be used (IIRC), but at least with the UV mapping in place, it makes it that much easier. I'll upload those too.

Also, when talking about UVG turrets - are the turrets themselves bulky? Tank-like? Thin?

I can whip up a dozen UVG turrets in a day - no problem - I just need to have an idea how the turret base itself (not the barrel) is supposed to look.

EDIT:
@Winter - I like all guns. I just tried several version of rotary guns, experimenting with barrel and polycount, since some older games I modded had big polycount limitations, and some didn't.

TrashMan:
Say winter, for UGV weapons, do you want the laser turret to be something like the one the experimental 747? OR maybe like a heavy laser, but just one a turret.

Simplistic turrets (heavy gun, camera/sensors, rotation base) or a more covered one (armored, so you can't really see internals)?

Winter:
I think armour would definitely be a concern for UGVs, since they're supposed to be like small tanks, but I can imagine there would be a few bits of rough-and-ready external equipment too. The turrets can be of any height or bulk, whatever seems appropriate. Just try and match it to the chassis, the same level of detail in model and texture.

Regards,
Winter

vedrit:

--- Quote from: TrashMan on July 01, 2010, 02:21:36 pm ---Simplistic turrets (camera/sensors)
--- End quote ---

I, for one, really think that important. Sometimes being able to see your enemy is more important than having an extra gun.

TrashMan:
We got only 1 UGV model right now, right? Any images of it?

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