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Author Topic: Solders can not be moved  (Read 3480 times)

Offline rimo

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Solders can not be moved
« on: May 26, 2010, 03:32:55 am »
Hi,

just upgraded to the newest version r30156 from svn.

And now when entering a battle the box below the mouse cursor does not appear and therefore you neither can move the solders nor can shoot.

Didn't see any errors on the console.
Not sure if it is just an issue on a mac or a general error.

Here also the console info about my game environment:
Code: [Select]
----- network initialization -------
libcurl/7.20.0 OpenSSL/0.9.8n zlib/1.2.5 libidn/1.18 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: Available resolutions: 1440x900 1280x800 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (9)
I: video driver: Quartz
I: setting mode -1
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce 8600M GT OpenGL Engine
GL_VERSION: 2.0 NVIDIA-1.5.48
GL_EXTENSIONS: ...
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 4
max texture coords: 8
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.11
... requested audio rate: 44100
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2
... loaded ogg vorbis support

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
50 script files
47 ui script files
Shared Client/Server Info loaded
...108 items parsed
... 32 damage types parsed
... 79 map definitions parsed
... 29 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
executing keys.cfg
music change to van_theme (from PsymongN3)
executing autoexec.cfg
"version" is "UFO: Alien Invasion 2.4-dev IA-32 May 25 2010 MacOSX DEBUG build 30156"
CL_LanguageInit: language settings are stored in configuration: de
...using language: de_CH.UTF-8
SDL_ttf version 2.0.9 - we need at least 2.0.7
...registering 10 fonts
144 static models loaded
====== UFO Initialized ======
=============================
Switch grab input off
Change gametype to 'Campaign mode'
...

Rimo
--------
MacOS 10.5.8
« Last Edit: May 26, 2010, 03:49:51 am by rimo »

Offline bayo

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Re: Solders can not be moved
« Reply #1 on: May 26, 2010, 10:32:58 am »
Fixed in r30160