General > Discussion

reaction fire fix?

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Ufanatic:

--- Quote from: bakiegw on June 25, 2010, 07:51:15 pm ---Great game, when it works   :(  reaction fire is more important then anything else!
Please fix it.

--- End quote ---

Couldn't agree more.

The autoexec.cfg - hint doesn't work even if you do it in the right directory (user\application\ufoai\base , NOT: install directory\...).

Without proper reaction fire this game is totally no fun ... improved graphics hold nothing against this.
Had my team slaughtered by this a couple times now and won't keep playing until some tactical sense is back to the battlefield.  ;)

homunculus:

--- Quote from: bakiegw on June 25, 2010, 07:51:15 pm ---Great game, when it works   :(  reaction fire is more important then anything else!
Please fix it.

--- End quote ---
oh, really?
maybe you are so much used to always having the more important things, like water, and air, and gravity, and bacteria and fungi, and the sun, and now, finally, reaction fire :)

the current alternative to reaction fire is ir-goggles, afaik.

DreamWorker:
Ok, question to developers - in 2.3 reaction fire functionality is testing beta-version or some bug-glitch or it works exactly as planned?
So, in fact that RF is useless now - it's specification of UFO AI 2.3?

Ufanatic:
Ok, I started one last attempt to make RF work using the autoexec.cfg "fix".

Outfront: It didn't work! Still, I feel I got a lot closer to actually making it work.



Here is what I did / A total newbies "Guide" to getting closer to oldschool RF:

1. Get a proper editor for .cfg files (I used: http://www.chip.de/downloads/Notepad_12996935.html)

2. Create a file called autoexec.cfg in your INSTALL-base-directory (.../ufo_ai/base/

2b. Put in the line: exec autoexec.cfg

3. Create a file called autoexec.cfg in your PROFILE-base-directory (.../yourname/applicationdata/ufo_ai/base/)

3b. Put in the famed line: set g_reaction_fair 0

3c. Experiment using things like set cvar g_reaction_fair 0, set g_reaction_fair "0", set g_reaction_fire 0 and hence 8! possible combinations.

4. Wonder why it isn't working

----

Notes:

- Now this may seem a little too much but I actually found, while reviewing the ufoconsole.log, that the autoexec.cfg isn't even executed unless you take step 2.-3. . If you just create an autoexec.cfg in either your install- or profile-directory the file is NOT executed for whatever reason.

- lines like set g_reaction_fair 0 and set g_reaction_fire "0" produce no further entry in the .log-file

- lines involving "cvar" produce the .log-entry: "invalid flags 0 given"
(whatever that means now, but something was trying to be happening  ;))

----

Request to the developers:

- PLEASEEE clarify any time soon if that autoexec.cfg fix actually does hold ANY promise of changing RF in the 2.3-build.

- If yes, pleaseee explain how to do it properly.

- I mean, what is "* introduced cvar g_reaction_fair to activate/deactivate reaction fire timeout" in the update-notes for march 2010 supposed to MEAN?  ???

- Please do not view this as a rant or something. Yes, I am impatient for I have waited looong for this and RF spoils it bad.
However, I would like to see my impatience viewed as a major compliment to your otherwise awesome game.  ;)


DreamWorker:
Ок with this fix RF work good except sniper rifle in precise mode not work (sniper rifle snap shot work well but not at close range)

Particle Rifle havn't RF(
Flamethrower (top mode 2x fuel) work well
assault rifle 3 shot work well
all pistols seems to ok

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