General > Discussion
reaction fire fix?
wcanyon:
I did just see a reaction fire happen. 6 guys pointing at the door of a UFO. 2 had double pistols, rest had rifles (maybe one GL in there). All had "save TU for reaction fire" turned on. 3 aliens pop out and shoot at me. Of the 6 guys pointing at the door, only one of the ones that had a pistol fired back. So maybe it's just rifles?
Either way, I think I'm gonna put this game away until next version. Autoresolve is behaving strangely and reaction fire is broken.
dodon:
--- Quote from: arakis on June 23, 2010, 03:50:54 pm ---could someone post full reaction fire spec for the old vs new system, I mean i would like to know how the old one worked, and how the new one works, thank you
--- End quote ---
use the search in the Contribute section, there are several pages that discuss what was changed and why it was changed.
--- Quote from: wcanyon on June 24, 2010, 05:42:56 am ---I had 8 guys standing at the entrance of a UFO, 6 had plasma rifles, 2 had plasma blasters. An ortnok popped out, killed one of my guys and popped back in and no one fired.
--- End quote ---
--- Quote from: wcanyon on June 24, 2010, 08:15:23 am ---6 guys pointing at the door of a UFO. 2 had double pistols, rest had rifles ... 3 aliens pop out and shoot at me. Of the 6 guys pointing at the door, only one of the ones that had a pistol fired back. So maybe it's just rifles?
--- End quote ---
the TUs of the fire mode affect when a soldier fires, so selecting an apropriate wappon/firemode might help
additional notes (if I remember the sourcecode correct)
* the soldiers don't waste ammunition, so if the chances to hit are to low, they don't shoot (so experienced soldiers and an apropriate wappon/firemode might help)
* the soldiers don't harm friendly units or civilians, if the probabillity to hit one of them is to high they don't shoot
--- Quote from: xor0 on May 26, 2010, 12:45:50 am ---.... But: reaction fire is broken ...
--- End quote ---
No it is not, but in 2.2 it was broken - it was way to powerful ;)
wcanyon:
--- Quote ---the TUs of the fire mode affect when a soldier fires, so selecting an apropriate wappon/firemode might help
--- End quote ---
You're assuming I didn't do that. I did. All 6 had reaction fire mode checked and had save time for reaction fire (the shield button) was turned on.
homunculus:
--- Quote from: wcanyon on June 24, 2010, 04:23:51 pm ---You're assuming I didn't do that. I did. All 6 had reaction fire mode checked and had save time for reaction fire (the shield button) was turned on.
--- End quote ---
it is probably not about having the tu and having the checks, but about using low tu firemodes for reaction fire.
like smg on single shot (lol).
or, as said, flamer (i guess that must have been candlelight).
bakiegw:
Great game, when it works :( reaction fire is more important then anything else!
Please fix it.
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