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More WEAPNZ

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TrashMan:
So, here's the idea for the lightning guns themselves: You start off with a microwave transmitter (if you just want a demonstration model, the one in an everyday microwave oven), build yourself a waveguide/focusing mirror, and apply an electric field to the resulting pre-ionized path, resulting in a directed bolt of lightning. The distance that the bolt remains directed out to would vary according to various issues, but that's a different subject.

 ;D

Sarin:
As for rifles, I'd suggest one "classic" assault rifle, most likely 5.56 NATO or 4.7 caseless (if you wanna keep to "real" calibers), and battle/marksman rifle, 7.62 NATO cal, that would be stronger and more accurate, but slower (probably special mode 3 round burst aimed, to use over medium distances).

A few suggestions: early research project "Scraped Stuff", a revival of some old experimental weapons. For example, automatic anti-materiel rifle (would work like autocannon from old UFO,especially good for throwing some small explosives over large distances). Also, I'd like to see lateer ingame improvements to rocket launcher, I love the stuff for indirect fire, but later lacks in damage, and some mid-game sniper rifle (seriously...lasers phase out sniper rifle, and then you have nothing for sniper skill till coilgun).

Valaska:

--- Quote from: TrashMan on May 25, 2010, 06:30:40 pm ---I'm sure this was probably brought up  before (can't remeber)...but mhoar weaponz

Everyone likes weapons. Frak, the most popular mods for every squad-based tactical game I know are wepon mods. So why not put a few more weapons in?

I know we have some spare models laying around, why not use them? A few different assault rifles..maybe human versions of plasma weapons (after all, they weren't made for a human hand, so ergonomics much be shitty), or a few more weapons.
Maybe different types of laser..UV laser, X-ray laser, gazer...frak, there's no shortage of ideas.
For larger caliber weapons we have different types of ammo, and as far as theoreticals go:
http://www.projectrho.com/rocket/rocket3x.html


 What other squad based tactical games are there out there btw?
We got promising technological solutions that would enable many sick weapons in the near future (once they are refined)

If nothing else, a game option like Jagged Allance 2 had - TONS OF GUNS. (bacily an option that turns on many new weapons in the main campaign)

 ;D

--- End quote ---

ideluvian:
If ever you need more weapons to model try going to http://world.guns.ru/index-e.html find the button to change the language to English and wander to your hearts content.

My personal favorite is the ChayTac Long Range Intervention Sniper Rifle; though for killing aliens the Barrett XM500 would have to be my requested weapon.

geever:

--- Quote from: ideluvian on December 02, 2010, 09:33:33 pm ---If ever you need more weapons to model try going to http://world.guns.ru/index-e.html find the button to change the language to English and wander to your hearts content.

My personal favorite is the ChayTac Long Range Intervention Sniper Rifle; though for killing aliens the Barrett XM500 would have to be my requested weapon.

--- End quote ---

Human weapon arsenal is quite full we don't plan putting in any more.
Also if we did we should not put in recent but future weapons.

-geever

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