General > User modifications

More WEAPNZ

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Borsti67:
hey, this was meant as a joke ;) - in fact I think a weapon like the BFG would not be better than the blaster bomb which was already said to be too powerful.

Destructavator:
Well, here's one of the additional weapons, I'd be happy to create patches for the rest that are proposed in this thread.

This is my first attempt at a patch/diff thingy.

http://www.destructavator.com/92dl/ufoai/MoreGuns.zip

Destructavator:
@Trashman: I can eventually add the other guns mentioned in this thread to the game for multiplayer/skirmish or alternate campaigns - are your extra guns already in the data source?  If not, if you upload them somewhere I'll add them in, as a patch/diff on the tracker.

Please note:

- The skins should be in PNG format
- It's OK if the skins have large dimensions, I can always scale them down for use in the game, and the larger could be kept for other stuff
- If the model isn't already in MD2 format, I'd need it either in Blender or a format Blender can import, so I can export it into MD2
- Remember that each weapon needs an ammunition model - for most guns this would be a magazine I'm guessing.  (Multiple guns that use the same ammo could probably also work.)  Guns that have multiple ammo types could probably also be done.
- You can give *suggested* values for the stats and I'll put them in the .ufo scripts, but be aware that they might get changed for game balance - We can't have skirmish mode become too easy because some character has a super-powerful weapon, the same with multiplayer.  Also, I'm not the one in charge of game balance, so once I make the patch/diff files and submit the new guns, don't be surprised if the stats get changed again by BTAxis, Mattn, or one of the other primary devs.  I also can't guarantee that every new gun will make it in.

TrashMan:
Last I checked, I have sent all of the files for all of the weapons listed here.

If not, I can send them over again.



My goal is to add new weapons, together with research data and text, as well as tweaking descriptions and some text files for the original game (for example, changing the descriptions of some weapon, like their caliber or ammo, changing the intro so that the PHALANX is not a top-priority project staffed by the elite of the elite - the game makes that hard to swallow - rather that Phalanx is one of may projects created to fight the aliens, and not a very popular one. That would explain the mediocre soldiers and small funding you start with.)

I plan to model more weapons if hip carry animations get added.

EDIT: I don't recall I ever exported the weapon myself...What tools do you use to export/import weapons?

Destructavator:
This is what's in the data source SVN, just an EMP Rifle:

http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/TrashMan/

Could you send/upload (or email me) your stuff again?  I could hunt through the forum, but I might miss some things that way.

I'd also suggest looking at the .ufo files, especially the one for the lists of campaigns, and try adding a script for an additional, alternate campaign with your ideas at some point, to make sure this plan for your Mod would work.

For the record, I personally like the idea of having more items and stuff to choose from in the game, although I wouldn't mess with the primary, base campaigns of course.

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