Development > Artwork

Shoulder Patches for new soldier models

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Arthur:
Hi,

i dont know but the soldier looks a bit strange^^ to less details, and the colors are not so good, specially with the yellow Patch, its not a good color composition.
And the Hair^^ looks funny  ;)

But the 3D model looks good.

MfG Arthur

Kildor:
we already have glow- and normalmaps, may be it's easy to add overlaymap? (But do it without shaders support). ;-)

Destructavator:

--- Quote from: Arthur on May 25, 2010, 05:19:33 pm ---Hi,

i dont know but the soldier looks a bit strange^^ to less details, and the colors are not so good, specially with the yellow Patch, its not a good color composition.
And the Hair^^ looks funny  ;)

But the 3D model looks good.

MfG Arthur

--- End quote ---

Yeah, the head is a bit messed up - since you're rather new here, and don't know because you weren't around in the forum when this was started, I'll explain:

- First, the head is an old model and just a "placeholder" one at that.  You won't see this particular head in the game (fortunately).  It's really only there for animation purposes, so when I add animation frames I have some idea of where the soldier's head will be and at what angle/rotation.

- I'm still adding more details to the body texture/skin, it isn't quite finished yet, at this point I'm concerned about the rank and shoulder patch decorations (for this thread).

- Yeah, the yellow/gold color might not be the best, this is something I really need feedback on.  We already have different rank insignias, but I'm not sure what the best color for the patch border and Phalanx logo should be.  This, again, is something I'm asking for input on.  White?  Blue?  Grey?  Or should it vary by rank?



--- Quote from: Kildor on May 25, 2010, 05:33:00 pm ---we already have glow- and normalmaps, may be it's easy to add overlaymap? (But do it without shaders support). ;-)

--- End quote ---

Yes, if an overlay is possible that would certainly be a potential solution, the rank decorations would go in that layer.  Can we do that for the game?



Edit:  Here's another example with white.

vedrit:
this might require some extra creativeness, but why not have the patch colors mimic the camo colors? IE: the patch for the urban camo would consist mostly of blue or black. Desert, orange or beige

Destructavator:

--- Quote from: vedrit on May 25, 2010, 06:15:09 pm ---this might require some extra creativeness, but why not have the patch colors mimic the camo colors? IE: the patch for the urban camo would consist mostly of blue or black. Desert, orange or beige

--- End quote ---

Hey, that's a good idea...

If the overlay was with a shader, could that do the trick?  Forgive me, I'm a bit fuzzy on exactly what a shader is and what it can do - although I wouldn't mind learning.

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