General > Discussion

Equip soldiers improvement

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sotnikov123:

--- Quote from: bayo on May 23, 2010, 10:08:09 am ---There are not on the top, they are somewhere on the list. And on your case, it is on the top.
We alos use this list as a weapon summary. We can display description about everything we can have, then u can compare thing... and come back to the market... or the weapon is no more on the inventory but a soldier use the last one.

--- End quote ---

I'm not quite clear what is written here. As if I did not understand at all - Google translates unclear. Do I understand correctly that you propose to switch the "actor abilities" and "object info"? This is not a good idea if we have a lot of unused space on the screen, but it is permissible, if nowhere to shove another window.


--- Quote from: bayo on May 23, 2010, 10:08:09 am ---We dont display them on the bottom, cause we think it is not a good idea to provide different  sorted list. Specially when you equip the last item from the inventory, or when you unequip some you dont have on the inventory.
I dont know if it is better to remove x0 items.

--- End quote ---

It seems to me to correctly sort the list by the appearance of a new weapon or when it is contrary given to the soldiers as a whole. Accordingly, zero guns at the bottom of the list.


--- Quote from: bayo on May 23, 2010, 10:08:09 am ---Position of 2 versus 3 looks very bad. There is no logical relation.

2 looks also very small. But while we dont what to do with the bottom of the screen, i can't know.

--- End quote ---

I tried to alter the existing version, therefore it did not work very well - I used a copy of the weapons from the hands of a soldier. If we can reduce the icon with the weapon it will look better.

---

I want to draw a prototype of the screen, a link to who gave geever. Where can I find it assumed dimensions (as I understand it is assumed 1024 * 768). And the expected size of fonts (letter height). Maybe there are any restrictions (colors, size of icons, the size of icons weapons, the size of man). What else?

bayo:

--- Quote from: Borsti67 on May 23, 2010, 11:17:26 am ---It would be helpful anyway, if unavailable weapons etc. could be moved automatically to the end of the list. This would save a lot of unnecessary scrolling!

--- End quote ---
I already reply to that. We dont do it to always have the same sorting (and a list 1 time and another list another time). In fact this feature is already implemented, it is a container node property.


--- Quote ---I'm not quite clear what is written here. As if I did not understand at all - Google translates unclear. Do I understand correctly that you propose to switch the "actor abilities" and "object info"? This is not a good idea if we have a lot of unused space on the screen, but it is permissible, if nowhere to shove another window.
--- End quote ---
I only talk about the list. If you dont display item somewhere u cant select it, and then u can't display his descritpion.


--- Quote ---I want to draw a prototype of the screen, a link to who gave geever. Where can I find it assumed dimensions (as I understand it is assumed 1024 * 768). And the expected size of fonts (letter height). Maybe there are any restrictions (colors, size of icons, the size of icons weapons, the size of man). What else?
--- End quote ---
The standard definition is 1024*768. We can change text size and color, icon size... It is the only one limitation. We also have script and code limitations but we can go through. If you are interested by the technique, you can check our scripts base/ufos/ui and a part of the code in src/client/menu

homunculus:

--- Quote from: sotnikov123 on May 23, 2010, 01:14:33 am ---[...]Now there are two pieces of the screen, which is not used (2 and 3)[...]
--- End quote ---
as for position 2, how can you say it is not used?
clearly, this space is used for ventilation.

and a little wish: maybe, in the current equip screen proposal, the template assigned to a soldier could be visible next to the soldier name.
so, you would not need to select soldiers in the soldier list one by one to find a sniper, or a grenadier, etc.
instead, you would look for the template name in the soldier list.
or maybe you could assign an icon to a template, in which case you would be looking for the icon.
the downside of the icon would, of course, be that you would need to remember the icon.
something like this:
[Grenadier]John Smith[Sniper]Jane Smiththe alternative would be editing the soldier's name to reflect what the soldier's role is.
as i don't like codes like S-45 in names, i am currently doing it like this:
John "Kaboom" SmithJane "Hawkeye" Smithwell, i would not say it is way too bad, but manual editing of names is not too convenient, and i guess that's what the whole point is.

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