I'm having some trouble with the normal map. I noticed that there are some seams after baking, they are not very visible, though. Aren't the baked normal maps in Blender seamless? Will the normal maps always be turned on in-game or can you turn them off? The model doesn't look so good without it.
And what size should the model have in Blender?
BTW I'm also working on some other models (just for fun), but maybe they could be useful for UFO:AI as well. (Actually I should work more on
OpenDungeons, but the forum has become so quiet that I'm not sure if the other guys are still alive.
)
Here's a wip screenshot of "fat guy" and his thin brother (both still need a lot of work) and a insect monster head: