Development > Artwork
Alien monster
Arthur:
Sculptris V 1.0 is out!
Voller:
Hi Arthur,
Maybe you have some faces with normals pointing in the opposite way. You can have blender recalculate the in- and outside of your model and then all normals should point in the correct direction.
In edit mode select mesh -> normals -> recalculate out/inside
Mattn:
you should also not use smoothing - see the normalmap info in the artwork wiki
Skorpio:
--- Quote from: Arthur on May 22, 2010, 12:51:14 pm ---Sculptris V 1.0 is out!
--- End quote ---
The new version is fantastic. Do you know where I can find the additonal brush textures that he mentioned on the download page? I searched on the forum, but couldn't find anything.
Arthur:
I downloading mine at the Page from ZBrush :) hehe
MfG Arthur
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