Development > Artwork

Alien monster

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Arthur:
Sculptris V 1.0 is out!

Voller:
Hi Arthur,

Maybe you have some faces with normals pointing in the opposite way. You can have blender recalculate the in- and outside of your model and then all normals should point in the correct direction.

In edit mode select mesh -> normals -> recalculate out/inside

Mattn:
you should also not use smoothing - see the normalmap info in the artwork wiki

Skorpio:

--- Quote from: Arthur on May 22, 2010, 12:51:14 pm ---Sculptris V 1.0 is out!

--- End quote ---

The new version is fantastic. Do you know where I can find the additonal brush textures that he mentioned on the download page? I searched on the forum, but couldn't find anything.

Arthur:
I downloading mine at the Page from ZBrush :) hehe

MfG Arthur

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