Development > Artwork

Alien monster

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Skorpio:
Here's a new screenshot of the monster with a better normal map. I'm still working on the color texture.

H-Hour:
Wow, huge improvement! (and thanks for the screenshot from above) I really like the rough texture of its skin.

I'm assuming the "shoulder" just isn't quite done yet?

And I don't know how much control you have to specify the poly detail of a particular area, but I think the tail could use a few more polys on each bump to round out the curves.

Skorpio:
I'm having some trouble with the normal map. I noticed that there are some seams after baking, they are not very visible, though. Aren't the baked normal maps in Blender seamless? Will the normal maps always be turned on in-game or can you turn them off? The model doesn't look so good without it.

And what size should the model have in Blender?

BTW I'm also working on some other models (just for fun), but maybe they could be useful for UFO:AI as well. (Actually I should work more on OpenDungeons, but the forum has become so quiet that I'm not sure if the other guys are still alive. ;) )

Here's a wip screenshot of "fat guy" and his thin brother (both still need a lot of work) and a insect monster head:

Ain Soph Aur:
NICE! I like all of them  ;D

H-Hour:
That's some nice work. I don't know what plans the devs have for further aliens, so it'd be worth querying them on what they're looking for.

Have you made any progress on animating the big blob alien? That was a nice bit of work.

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