Technical support > Mac

Current issues with 2.3 PPC build (Now with Graphics!)

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keybounce:
stbmac:23 Michael$ find src -name '*.c' -print | xargs grep SwapInit
stbmac:23 Michael$

Can't find any call to SwapInit anywhere.

keybounce:
Problem has been traced to the libsdl port in Macports.
Workaround testing in progress.

keybounce:
Initial report, 30076, PPC mac.

First, I have one locally compiled map -- wilderness -- for testing. Most of the time I can start a skirmish. About 25% of the time, I get an error like this:


--- Code: ---Change gametype to 'Skirmish mode'
------- Loading game.dylib -------
Reading symbols for shared libraries . done
LoadLibrary (./base/game.dylib)
==== InitGame ====
checksum for the map 'wilderness': 3167195999
ufo script checksum 229509907
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/wilderness.mat'
S_LoadSound: Unrecognized sound file type.
S_LoadSound: Could not find sound file: 'ambience/firesoft'
added light, ambient=0.476837
Starting the game...
Michael has joined team 1
music change to PsymongN5 (from van_theme)
(player 0) It's team 1's round
Michael has taken control over team 1.
********************
ERROR: Unknown model type in R_DrawEntities entity chain: 0
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
Shutdown gametype 'Skirmish mode'
0   ufo                                 0x001c4a3c Sys_Backtrace + 36
1   ufo                                 0x001378fc Com_Error + 400
2   ufo                                 0x0017d414 R_DrawEntities + 608
3   ufo                                 0x00189224 R_RenderFrame + 548
4   ufo                                 0x00047b70 CL_ViewRender + 428
5   ufo                                 0x00019aec SCR_UpdateScreen + 384
6   ufo                                 0x00017d68 CL_Frame + 416
7   ufo                                 0x00139af8 Qcommon_Init + 2596
8   ufo                                 0x0013a1c4 Qcommon_Frame + 180
9   ufo                                 0x001c4e68 main + 356
10  ufo                                 0x00002874 start + 68
music change to van_theme (from PsymongN5)
music change to van_theme (from van_theme)

--- End code ---
GDB does not trigger (I'm running it from gdb), so I can't actually investigate what's happened.

2. Screen resolutions are things like 1024x768, while in window mode. There is no subtraction for the two menu bars, so the bottom of the map does not display. This didn't happen in the past -- not only were there many more resolutions available, I could manually go into the config file and put 960x720 in. Not anymore.

3. I cannot specify GLSL shaders. Attempting gives me the error messages
Invalid value for cvar r_programs
Invalid value for cvar r_programs
Modified render related cvars
not using GLSL shaders
Invalid value for cvar r_programs
Invalid value for cvar r_programs
Modified render related cvars
not using GLSL shaders

4. Graphic display is messed up. The map ground is funky garbage. Again.

5. Default display settings are too dark. Again, macs tend to have calibrated displays because the OS includes a good calibration tool -- the default should be "use system default". Looking in the config file, there is a line for

set vid_ignoregamma "1" a

However, setting that to 1 (default was 0) did not actually work. Raising brightness seemed to be more important than gamma.

6. Attempting to start a campaign game brings up a world map where everything on the globe is too dark to see.

More information as I test more.

keybounce:
Previously, I had built 26262 (trunk) and it seemed to be working OK. Now, I am unable to get 30076 (branch) to work correctly. My test map is wilderness.

26262 was able to display a map pretty much OK. There were occasional lighting issues, with no rhyme or reason to them -- things would appear dark. Sometimes it could be fixed by moving the mouse off window and back on. Sometimes by going down to level 1 and then back up. Never anything consistent. With wilderness specifically, in the upper right corner I can tell that there is a natural rock staircase, but there's also some strange stuff that I can't figure out by looking at it.

30076 is giving graphics that are mostly garbled, constantly too dark. But oddly, the water and wood dock staircase of Wilderness is almost perfect.

Here are some screen shots showing what I'm referring to.

(NB: going into a skirmish will sometimes give me a crash from the battle server, with no indication of why.)

Hardware: PPC mac mini, 9300 video card, 9200 driver. I don't think it has core image support. Will not let me select GLSL shaders.

keybounce:
Sadly, I have to upload each screenshot separately.

Note that in 26262, I could specify 960 x 720 for the window size. At the time, I was using a 1024x768 monitor, and needed that. (Now I'm using a widescreen TV and the DVD drive ...)

Here's the water / dock corner, with an example of the old lighting issue.

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