Technical support > Feature Requests
Option "Start with buildings"
HaJo:
The option "Start with buildings" doesn't make much sense:
if you un-select it, you need to build a dropship-hangar
(6 days) before soldiers can be sent on missions.
The first mission comes up on day 1 or 2, and expires 3 days later,
so it is almost sure you will miss this first mission.
Suggestions:
* Allow soldiers to reach missions 'on foot' / by car etc.
if the mission-site is near enough (say speed 100 km/h)
* Change that option to "Base Layout #1 / #2 / #3 ...",
to select from a couple of alternative base-layouts
(this would need just some .ufo -scripts to define these layouts)
See also issue 1551194 on sf.net,
https://sourceforge.net/tracker/index.php?func=detail&aid=1551194&group_id=157793&atid=805242
Hiring, research and production work with unfinished buildings
Bandobras:
I've corrected it in SVN branch 2.0 (future RC5). Please test. In short --- the fist buildings you build in your first base have zero build time with the no_buildings option.
HaJo:
--- Quote from: "Bandobras" ---I've corrected it in SVN branch 2.0 (future RC5).
the fist buildings you build in your first base have zero build time with the no_buildings option.
--- End quote ---
Tested now with SVN-3530:
* building with zero build time only works until you leave build-menu
i.e. when you build a few facilities, then visit hire/buy/research etc,
then come back to build some more, build-time is on again
* there is a huge financial difference between no_buildings on+off:
with no_buildings, the player has to pay for his dropship + interceptor,
so the player with no_buildings cannot build a sensible base
(just entrance + dropship-hangar + dropship leave you with only 53070,
from your 4 million of the standard campaign).
--- Quote ---Hiring, research and production work with unfinished buildings
--- End quote ---
Still not fixed, e.g. you can research while the lab is unfinished.
Also, with no_buildings I got only 1 of each weapon + 3 rockets + 3 grenades,
even on "very easy".
This is barely enough to equip 7 soldiers for the first mission,
and I don't think this is easy or funny...
Killertomato:
One more thing on building, though not the same kind of issue previously discussed in this thread.
When I build an interceptor hangar on my second base the second interceptor is stationed on the homebase and I can't transfer it to the 2nd base.
HaJo:
--- Quote from: "Killertomato" ---When I build an interceptor hangar on my second base the second interceptor
is stationed on the homebase and I can't transfer it to the 2nd base.
--- End quote ---
See issue 1551227 on sf.net "new dropships go to first base"
https://sourceforge.net/tracker/?func=detail&aid=1551227&group_id=157793&atid=805242
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