Development > Artwork
Ortnok Upgrade
MCR:
...
H-Hour:
You're definitely improving! Can we have some screenshots from an angle that will actually be seen in-game?
Also, take note that the game has a tendency to exaggerate color contrast, turning darks into near-blacks and lights into near-whites. I think this has caused your protruding veins to look a little bit too big. Reducing the darkness of their shadow might help that.
MCR:
IMHO the possible camera angles & pitchshift & zoom limits should be changed & camera freedom enhanced not only for the developer but also for the player, so I will take care that (almost) no seams will be visible from any angle, which is the most demanding part of work here...
Also the shaders are being massively upgraded @ the moment & noone can tell exactly now how colors, shading & things will look in-game soon ;)
But all of those things will be adjusted to perfectly fit the new look once the shader upgrades are done & you can be sure that the new rendering style will enhance gfx big time...
Do also not forget that those will get additional normalmaps applied also & maybe even some oth..
MCR:
Ortnok-Army :o
MCR:
Is it okay for everyone here, if I finish this & make the commit afterwards or are there any important suggestions left ?
I hope the glowing eyes are okay also, because they really 'fit' the Ortnoks well...
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