Development > Artwork

Ortnok Upgrade

<< < (2/5) > >>

MCR:
...

H-Hour:
You're definitely improving! Can we have some screenshots from an angle that will actually be seen in-game?

Also, take note that the game has a tendency to exaggerate color contrast, turning darks into near-blacks and lights into near-whites. I think this has caused your protruding veins to look a little bit too big. Reducing the darkness of their shadow might help that.

MCR:
IMHO the possible camera angles & pitchshift & zoom limits should be changed & camera freedom enhanced not only for the developer but also for the player, so I will take care that (almost) no seams will be visible from any angle, which is the most demanding part of work here...
Also the shaders are being massively upgraded @ the moment & noone can tell exactly now how colors, shading & things will look in-game soon ;)
But all of those things will be adjusted to perfectly fit the new look once the shader upgrades are done & you can be sure that the new rendering style will enhance gfx big time...
Do also not forget that those will get additional normalmaps applied also & maybe even some oth..

MCR:
Ortnok-Army  :o

MCR:
Is it okay for everyone here, if I finish this & make the commit afterwards or are there any important suggestions left ?
I hope the glowing eyes are okay also, because they really 'fit' the Ortnoks well...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version