Development > Artwork

GUI Design

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Kildor:
Ok. Here is my idea:
Most of information placed on image. All HUD can be maked slimmer without any problem.

About weapon:
Ammo info is shown on the weapon. If no ammo is left, ammo-counter is replaced with button.
Click on weapon to shoot, click on arrow to select firemode. Selected firemode is shown in status field.

Current popup (in 2.4) can be easy added to this HUD.

H-Hour:
The expandable space for the soldiers is good and I like how less space is taken on the bottom. But shouldn't the player be able to reload even before they are out of ammo? Wouldn't want to be forced to run into a building with one shot left.

Kildor:
Oh, yes. Thanks for this notice. It is easy to fix, just add symbol for ammo.
Btw, there is one more possible solution, add popup menu to select needed ammo.
Here is it.

Also, status log can change it`s color to show current turn, aliens or player.

TrashMan:
FYI - I don't think we'll need scrolling.

The screen is big enough to fit all 12 soldiers in the bar.
If no, we can always apply the bars horizontally instead of vertically. That will surely fit them all.

@HH - those markers for levels are a great idea.

BTAxis:
Don't make assumptions about the screen too lightly - you don't know what resolution people will be playing at.

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