Development > Artwork

GUI Design

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Kildor:
H-Hour, look to the 2.4 hud, there is such icons.

Prinegon:
@H-Hour: I really love the unit-indicators at your floor marker.

Winter:

--- Quote from: BTAxis on June 01, 2010, 11:47:18 am ---Double-clicking to change firemodes sounds like a bad idea to me. If a weapon has more than 2 firemodes (and there are many of those in the game), picking the right one becomes a chore, especially if you accidentally overshoot.

--- End quote ---

I don't think that's true, but in any case, I had a thought that we could put firemode choice to RMB over weapon. That'd make things simpler and reduce any hassle.



--- Quote ---We can simplyfy it even more by using the same left/right hand method as the  lower mockup (one large field devided into two. Big weapons take up both field, small weapons take up one).
--- End quote ---

This is a good idea. I've always hated the two big hand windows.



--- Quote ---Since we have so much free space left, we could add the basic inventory preview (without backup) for hte soldier, and in the space below the health/AP bars we could add a toggle for soldier stats or something.

--- End quote ---

Agreed. Keep it small and simple though, its main use will probably be switching stuff between hands and body storage/belt/holster.

Regards,
Winter

Winter:

--- Quote from: H-Hour on June 01, 2010, 03:35:57 pm ---Well, I love GUI design and I couldn't help getting in on the fun. Here are some ideas about how we can represent some useful information to the player in a way that isn't too visually distracting.

--- End quote ---

I actually really like your levels and indicator tabs, but your soldier panel is fiddly and cumbersome, with its tiny tiny buttons and forced scrolling through a list. We want to avoid arrow buttons and especially click-based scrolling.

Regards,
Winter

Ain Soph Aur:

--- Quote from: H-Hour on June 01, 2010, 03:35:57 pm ---Well, I love GUI design and I couldn't help getting in on the fun. Here are some ideas about how we can represent some useful information to the player in a way that isn't too visually distracting.

Ok, now I really need to get back to work.

--- End quote ---

I really like this one. But for me personally the right side needs more work

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