Development > Artwork

GUI Design

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BTAxis:
Scroll arrows are annoying.

Bartleby:
i dont like scrolling. popups or sliders are ok.. but scrolling.. :/.
its great to see ppl are working on the gui :).
to make a smaller image with more information i like transparent infos as i added.

TrashMan:
Icon needs to be more visible. Naturally, that was a mockup, so some elements (like the number) can be smaller  and more tighly packed.

another idea is that instead of having bars to show health, AP and morale, you cna jsut have 3 boxes/dots that change color. They don't have to give you an exact reading/value, just an average.

So:
green = over 70% left
yellow = between 40 and 70%
red = less than 40%

Instead of scroll arrow, have a tab, that instantly switches to the next 8 soldiers
With 8 soldiers pr tab, that gives you plenty of room for 12 soldeirs and 2 UAV's.

Prinegon:
Why not adapt the principal from starcraft 2? Build some groups (A,B,C,D) (or I,II,III,IV). Each member within the group can be chosen with the keys 1 to 6 (or to 8 ), each group can be chosen with STRG+ 1 to 4.

To help the player orientating even better, the position of each soldier relative to the current selected soldier could be added. In my attachment I did this with (okay, I admit, ugly) red arrows and a red circle for the selected player (I used paint and didn't want to spend much time for it). Other representation like highlighting the respective direction would also be possible, of course.

TrashMan:
The arrows wouldbe useless. The trick to interfaces it to put only the information you need, in a clear, concise way. Minimize what is shown, maximize what can be aditionaly shown.

For example, mousing over a squad memebr number could make the squad memebr flicker or glow on the screen.

OR, if oyu enter a MAP view, you could have icons with numbers representing you soldiers. More intuitive and gives a better overview.

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