Development > Artwork
GUI Design
H-Hour:
If equipped icons are incorporated, I think they should be user assignable rather than automatically assigned. If I want to have an assigned medic, I may want to give him an icon showing that rather than his primary weapon, for instance.
TrashMan:
A dropdown menu next to the soldier name with a list of icons might do the trick.
Winter:
--- Quote from: TrashMan on May 25, 2010, 06:17:47 pm ---Here, the mockup:
As you can see, this way one can easily see the status and specialization of all soldiers.
Now, the specialization icon can either be generated depending on what weapon your soldier is carrying, or determined before the mission. Or some other way.
The icons could be generic (sniper, explosive, assault, close combat, heavy) or rather specific, right down to the weapon (railgun has a different icon than a sniper, granade launcher a different icon than a missile launcher, etc..)
--- End quote ---
I like this, but it would take up a lot of GUI space for larger squads. Any way you could shrink it down a little?
Also, don't forget a UGV icon. ;)
Regards,
Winter
geever:
--- Quote from: TrashMan on May 25, 2010, 06:17:47 pm ---Here, the mockup:
--- End quote ---
It is almost the same as altHUD btw..
-geever
vedrit:
why not put scroll arrows? That way it doesnt have to be any bigger, while still providing GUI space for large squads. I know its not very good looking, but isnt the mind-set "function before fashion"?
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