Development > Artwork

GUI Design

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BTAxis:
Actually, I'm pretty sure it's going to stay that way.

Borsti67:

--- Quote from: TrashMan on May 20, 2010, 02:46:56 pm ---Which is why I propose that the numbers have icons and different colors, so you can easily see which soldier has what weapon equipped

--- End quote ---
Did you already try both of the methods mentioned in another thread here?

* since the camouflage has no meaning (currently?), use that e.g. like "snow clothing = sniper" and "jungle outfit = heavy weapon"
* edit the names of your soldiers accordingly

TrashMan:
The method I proposed is better - it gives you all important info on all soldiers at a glance.

If needed, I can make a quick mockup of what I mean...

TrashMan:
Here, the mockup:



As you can see, this way one can easily see the status and specialization of all soldiers.

Now, the specialization icon can either be generated depending on what weapon your soldier is carrying, or determined before the mission. Or some other way.

The icons could be generic (sniper, explosive, assault, close combat, heavy) or rather specific, right down to the weapon (railgun has a different icon than a sniper, granade launcher a different icon than a missile launcher, etc..)

Hertzila:

--- Quote from: TrashMan on May 25, 2010, 06:17:47 pm ---Now, the specialization icon can either be generated depending on what weapon your soldier is carrying, or determined before the mission. Or some other way.

The icons could be generic (sniper, explosive, assault, close combat, heavy) or rather specific, right down to the weapon (railgun has a different icon than a sniper, granade launcher a different icon than a missile launcher, etc..)

--- End quote ---

The soldier equipping GUI could be changed to also have an option to change that logo, correct? It would be the best implementation IMO.
And if the texture artists would make them, you could also have additional insignia further down your agents sleeves that shows his/her specialisation.

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