Development > Artwork

GUI Design

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Bartleby:
Destructavator still working on this? cant wait to see a new gui ;D.

Destructavator:

--- Quote from: Bartleby on May 16, 2010, 11:56:45 am ---Destructavator still working on this? cant wait to see a new gui ;D.

--- End quote ---

Actually I've been forced to put it on hold for a little bit - I still have ideas that I'm more than capable of creating, but I've got a lot of things going on right now.

My life is like that, I don't work a regular 9 to 5 job, I do various odd stuff here and there which makes my spare time wildly jump up and down unpredictably.

If anyone else wants to start a new GUI while I work on other stuff, they're more than welcome to, otherwise I'll get back to it later.

MCR:
I want to start with the game's menus, backgrounds & loading pictures first...
I would suggest high resolution (1920x1440) jpgs, which the engine can downscale if people running lower resolutions & upscale for the few running higher ones ;)...
Best for the menus would be our 3d engine rendering the background imho, but that can also wait ;)

I hope it is okay for everyone here, if I start experimenting on some new upgraded styles not forgetting about the roots of this project, but showing visually from the first moment that we are developing 2.4 now ?!

Fresh gfx will showcase our progress with UFO:AI for everyone knowing the old version from the first moment starting the new one !

TrashMan:
I'd reccomed splitting soldiers into squads of 6-8 men, and hten simply haveing "next squd" and "next sodlier" bottuns.

Kinda like Jagged Alliance did.

Arthur:
I can make the graphics for the new hud if you want?

mfg

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