Development > Artwork

GUI Design

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Winter:
Zapkitty, your heart's in the right place, but I reckon that drop-down would be a pain in the arse for both devs and players. Cut that part entirely and replace it with actor selection by hotkeys. 1-0 for the first 10 actors, then shift+1-0 for the next 10. I don't think we'll need more than that.

Regards,
Winter

Marte:
+1 for buttons for just first, prev, next, last and no drop-down list: simply, elegant solution (maybe using icons <<, <, >, >> ?)

MXcom:
Please do not remove the one-button-per-soldier - I would feel horribly lost if I had only a "next" and a "previous" button, as it was in X-Com.
On the contrary, I would actually like seeing these buttons extended with a little bit of information about each soldier, e.g. two (very small) bars, one for TUs and one for health.
The first one would e.g. spare me from what I'm doing up till now every turn: Flipping through all soldiers to see if I accidentally forgot to move one; the second one would e.g. spare me from doing the same if I know someone was hurt in alien turn, but don't know exactly who.

Jagged Alliance had such info (they only had to fit 8 though): http://forevergeek.com/wp-content/uploads/2008/08/jagged-alliance_2.png

Kildor:
MXcom, look to the altHUD.

H-Hour:
About the # of soldiers and the GUI. What about a slider design, where it displays n soldiers at the top and you can then scroll left or right (using a slider or buttons) to show different numbers. See the attached image. When clicking on the right arrow it would show new soldier numbers.

Not to create too much work for the coders, but perhaps it could also display a certain amount of information about each unit as it scrolled through, like the attached image. But it could work just as well without the details.

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