Development > Artwork

GUI Design

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zapkitty:
re: number of "soldier" buttons... how about a GUI where you have "next soldier", "current soldier" and "previous soldier" buttons etc and an additional button that will tab out an array that shows a button for every soldier? Select a soldier and the array goes away and your selection becomes the "current soldier." button.

That way the battlescape GUI is the same from battle to battle but you will have a button array that slides out *on demand* that shows all of the assets that you have in any given battle... and only the assets that are available for that specific battle.

Add the ability to assign custom hotkeys on the fly for your special units and I think you'd have it covered.

Edited for clarity...

geever:

--- Quote from: Winter on May 06, 2010, 12:49:56 am ---I have to concur on this one, it's pointless frippery and would be detrimental to the user experience. What we really need is a clean, well-designed UI, and it ought to be a priority because the UI affects every area of player interaction with the game, all the time. That means clear and easily-identified buttons (not constantly-changing ones -- how horribly disorienting that would be, especially for new players!) with reliable tooltips and consistent effects. That's what we should be working on.

--- End quote ---

Read his comment again, please. It would be the "constantly-changing one"! (Soldier drops rocket launcher ~> icon change; pick up a pistol ~> icon change...)

-geever

BTAxis:
I don't think you read HIS post properly. He wasn't talking about changing icons, only about having exactly as many buttons as there are soldiers. Which is a good thing.

Marte:
I agree with simplicity, consistent Gui :D

So.. where we start discussion?

zapkitty:

--- Quote from: Marte on May 06, 2010, 01:44:12 pm ---I agree with simplicity, consistent Gui :D

So.. where we start discussion?

--- End quote ---

Well, my idea greatly simplifies the battlescape GUI by reducing the clutter of actor selection buttons to just 4: "previous" "current" "next" and "all" which can be represented here as ...

                                             < 8 >  V

... with the number 8 representing your current selection.

And if you want to select a character directly rather than paging with the "next" and "previous" buttons you just hit the "all" button and your current list of actors slides out...

                                             < 8 >  V
                                   1 2 3 4 5 6 7 8 9 10

... but this intrusion onto screen real estate is only temporary as this array slides back in when you make a selection.

So say you selected number 2 then your display will now look like this...

                                             < 2 >  V

The one disadvantage is that you need two mouse clicks to select a particular soldier.

The advantages are several, including a simplified GUI and the ability to add actors at will. Also note that this method does not have the main battlescape GUI dictating what actor attributes are displayed or how they are displayed when you hit the "all" button. Variations could have anything from just a number to a portrait with color bars for HPs and TUs to the current weapon to advanced combat stats... modders should be able to work with that idea.

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