Development > Artwork
GUI Design
mor2:
this one is mostly luck, my hud is to high so i already dont have enough space for my "head" nodes, so it was either use the additional space for the name which came out ugly, so i tried to the model from a.hud, why not little something to break the strict lines.(reminds me the commandos backpack)
as for wide screen, if you use that scheme you'll have to run from side to side with the mouse, which is why i prefer this:
--------------------------------
| y/x | x | x | x |
| y/x | x | x | x |
| y/x | x | x | x |
| y/x | x | x | x |
| y | y | y | y |
--------------------------------
either placing your hud on the side and bottom or place it on the bottom and make all the info panel open on the side(the y/x), in either case i try always to keep an area that will always be dedicated to the action.
mor2:
well here is that new bottom idea and a color cheat on my part (trying to sway people from the gray/black/green)
bayo:
i love it, btw,
* if the aiming cross icon is used to open a popup, it is better to move this 3 button slots on the top of the weapon. and maybe this 3 slots can be shoot,inventory,and reload.
* the blue icon near ammo model is useless (if it is a stylised bar, maybe you should use a classical bar, as u done for the soldier status)
* the clock icon must be redone imo, but it is a good idea (for the last icon bar, it can be something like a smilly with some stats, like the Doom guy)
mor2:
which one, the bottom or the other one where i was little cheating with colors? i still dont know how much room do i have with them :-\
the blue ammo icon its just something until the node showing ammo arrives, someone has to fall for the puppy face request ;)
and i added the buttons there for those who dont like to use R.click and it can go up.
btw which colors for the stats do you prefer? i think maybe TU-blue/green, HP-red/green, Moral-yellow/purple
but graphics aside, what about the whole layout? is there something needed to be added or removed? given additional attention/thought ?
different way to represent data ? or should i add the floor selection here as well, in the a.hud fashion?
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