Development > Artwork

GUI Design

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Mattn:
this is the font we are using at some places - but it isn't free

the font we are using for the menu depends on the translation, but the defaults are here

H-Hour:
I like the drop-down from the soldier's head as well. The 4 and 5 elements do tend to waste space and could stand to be improved a bit. The overall look of it is nice, but it seems pretty generic to me.

If we anchor the bottom elements to the left-hand weapon like you have, it would be nice to have the right-hand weapon slot shrink horizontally when not used.

mor2:

--- Quote from: Kildor on October 19, 2010, 05:42:26 am ---I don`t like reload button, it is very large
--- End quote ---
me neither, its was just a temporary overlay to fill in the gap and test something, personally i dont intend to place a reload button at all.
in my opinion, what can be more natural than clicking the gun to shoot and clicking the ammo to reload and near have easy access to the inventory so you can replace both, no?


--- Quote from: Kildor on October 19, 2010, 05:42:26 am --- also there is very much space eaten by borders and other nonsence elements
--- End quote ---
in general i agree but you cannot make the borders much smaller and keep them easily distinguishable from everything going on the map.
plus with those borders the bottom bar is 25% smaller than the current one.



--- Quote from: H-Hour on October 19, 2010, 10:19:34 am ---The 4 and 5 elements do tend to waste space and could stand to be improved a bit. The overall look of it is nice, but it seems pretty generic to me.

If we anchor the bottom elements to the left-hand weapon like you have, it would be nice to have the right-hand weapon slot shrink horizontally when not used.
--- End quote ---
the reason its this way its because i just placed them as anchors, while i was trying to decide how to make the weapon control, here few of the variants i was considering:



left side are the two weapons variants and right side are the one hand variants either shrinking or providing additional info instead (we can also make it as two separate controls and hide the left-hand control when not in use, like you said).
one of the problem's is that i dont know enough about all the weapons combination's and layout to be sure i cover all scenarios.


as for the generic part, i am not sure what you mean, you mean the schematics or the design? you want something more hitec?

H-Hour:

--- Quote from: mor2 on October 19, 2010, 12:53:19 pm ---as for the generic part, i am not sure what you mean, you mean the schematics or the design? you want something more hitec?

--- End quote ---

I mean that the metal borders look nice, but they look like a lot of website templates (PHPNuke!) or game GUIs I've seen before. It isn't very distinct, I think.

mor2:
i was trying to go for the same metallic/greyish look the current hud use but make it more sharp, its can be replaced. right now its mostly placeholders, so i can focus on the most important part - improving functionality (like you did with bar), any suggestions for the weapon control? ( or better any intention to make one yourself  8) )

btw is it possible at all to have two different layouts for one weapon and two weapons?

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