Development > Artwork

GUI Design

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mor2:
ok so how about this one how is the general layout feels now? any better?

i am trying to decide where to put the menus in II similar to what it looks now or at I as icons strip?

Origin:
I like this last one alot, I think we should do something in this direction.

Not much to comment, exept I would personally prefer it on the right side of the screen. and do we really need the globe control panel? I mean using the mouse to rotate and zoom works fine (better even). It made sense in the old x-com games since the mouse control was pretty limited.

H-Hour:
 
--- Quote from: mor2 on October 18, 2010, 03:31:50 am ---i am trying to decide where to put the menus in II similar to what it looks now or at I as icons strip?

--- End quote ---

I agree with origin about it being on the right side, including the scrollbar. I would say the menus should be icons, but we'll need to do some work to make it clearer what the icons represent.


--- Quote from: Origin on October 18, 2010, 04:08:10 am ---do we really need the globe control panel? I mean using the mouse to rotate and zoom works fine (better even).

--- End quote ---

I agree the mouse is much better, but I think it should remain for those users who don't right-click. Otherwise we run the risk of assuming the player has discovered how to rotate when they may not know how. In the future it could be something that could be toggled on/off by the player.

Crystan:

--- Quote from: H-Hour on October 18, 2010, 11:33:15 am ---Otherwise we run the risk of assuming the player has discovered how to rotate when they may not know how.

--- End quote ---

Well if i renember correctly its now possible to add sequences to the geosphere screen? Iam not sure but i think bayo said something like this.
Then we can just add a tutorial check box in the options which start just after the campaign intro a tutorial.

H-Hour:

--- Quote from: Crystan on October 18, 2010, 12:22:15 pm --- start just after the campaign intro a tutorial.

--- End quote ---

You can't trust players to follow a tutorial either. If it were anything other than an absolutely vital function, I wouldn't mind so much. But if the player can not rotate the earth he can't play the game, so this needs to be as clear and present as possible.

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