Development > Artwork
GUI Design
Winter:
--- Quote from: TrashMan on June 18, 2010, 01:57:34 pm ---Well, it does demonstrate that portraits could be small and still very visible and distinct.
In that example, there are 11 soliders and their portrait bar takes up only a small fraction of available space.
--- End quote ---
Yes, but what point is there to having a portrait bar when the portraits are randomly generated? This kind of dead, dull facelessness is perfectly demonstrated in those UFO:ET screenshots. Even if there were no duplicate portraits it would still look awful. Uncanny valley, man.
Also, strangely enough, I think the portrait bars in ET are actually a bit too small for what they are. I would've given up 1 or 2 faces for extra size and clickability. They're already tiny on 1024x768; imagine how small they'll be on higher resolutions.
Regards,
Winter
Bartleby:
--- Quote from: Winter on June 19, 2010, 03:37:31 am ---Yes, but what point is there to having a portrait bar when the portraits are randomly generated?
--- End quote ---
hm... if a portrait is fexed to a soldier, when soldier is generated, i wont call it randomly. i liked it like it was in ufo afterlight (also gui was too big in that game). and it was also great that the biginning crew had a "history" :).
btw. i still like h-hours disign and would like to see it added by portraits. makes things more personal. well... it feels personal and individual then :).
Origin:
Since I havent seen any progress on this, I though I would try making some new GUI graphics myself.
I dont know anything about actually moving stuff around, or adding new features though, so only visual stuff so far.
Tell me what you think.
Crystan:
Nice! I really like it.
Kildor:
First image is wrong :-)
There are more buttons on the sidebar (where radar, nation borders and so on placed). XVI button will be shown later in the game.
Also, by my opinion we need not repainting but complete redesign geoscape. But I like color scheme.
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