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Author Topic: oriental_small crash  (Read 2810 times)

Offline dangermouse

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oriental_small crash
« on: April 21, 2010, 10:03:34 pm »
Hi guys, back again.

Oriental_small crashes whilst loading:

Quote
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 1 ms
CM_LoadMap: "-oriental/or_ +craft_drop_firebird +craft_ufo_scout +house_f +house_a +well +stand_b +trees_a +stand_a +well +house_d +house_g" "-8 -16 0 -8 0 0 8 0 0 8 16 0 16 -8 0 16 -16 0 -16 -16 0 -16 -8 0 -16 0 0 -16 8 0 -16 16 0"
Rerouted for RMA in   0.0s
checksum for the map '+oriental': 93311727
ufo script checksum 2796534012
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/oriental.mat'
R_ParseStage: Failed to resolve texture: tex_material/desert001
R_ModLoadAnims: start frame is higher than models frame count (1) (model: models/objects/vegi/palm_a/palm2.anm)
Shutdown server: Server fatal crashed
==== ShutdownGame ====
Shutdown gametype 'Campaign mode'
Wrote keys.cfg
./ufo(Sys_Backtrace+0x1f)[0x57d32f]
./ufo(Sys_Error+0x85)[0x57c4cd]
./ufo(Com_Drop+0x0)[0x516477]
./ufo(R_ModLoadAnims+0x1a0)[0x562fbc]
./ufo(R_ModLoadAliasMD2Model+0x23d)[0x569be2]
./ufo[0x56243a]
./ufo(R_RegisterModelShort+0x11b)[0x562614]
./ufo(LM_Register+0x2c)[0x45517c]
./ufo(CL_ViewLoadMedia+0x101)[0x45d081]
./ufo(CL_RequestNextDownload+0x365)[0x43a136]
./ufo[0x43a1a0]
./ufo(Cmd_ExecuteString+0xde)[0x509dbd]
./ufo(Cbuf_Execute+0x16a)[0x508856]
./ufo[0x43b1ac]
./ufo(CL_Frame+0xe0)[0x43b460]
./ufo[0x517dbd]
./ufo(Qcommon_Frame+0x78)[0x51829c]
./ufo(main+0x5c)[0x57c026]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7fb9d4ef4abd]
./ufo[0x42b2e9]
Error: Shutdown

I last updated my svn about a week ago i guess.

Apart from that, the game is looking more and more beautiful!

svn upping now to see if that fixes it
« Last Edit: April 21, 2010, 11:02:16 pm by dangermouse »

Offline dangermouse

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Re: oriental_small crash
« Reply #1 on: April 22, 2010, 02:01:03 am »
I've just updated the game, and another crash to desktop with that level, here is the output, i'm sure it is the same as before

Quote
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 2 ms
CM_LoadMap: "-oriental/or_ +craft_drop_firebird +craft_ufo_scout +house_e +shed_a +house_a +house_g +house_d +trees_a" "-16 0 0 8 0 0 -16 -16 0 0 -16 0 -16 16 0 0 16 0 16 -8 0 16 -16 0"
Rerouted for RMA in   0.0s
checksum for the map '+oriental': 4044187419
ufo script checksum 3295141159
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/oriental.mat'
R_ParseStage: Failed to resolve texture: tex_material/desert001
R_ModLoadAnims: start frame is higher than models frame count (1) (model: models/objects/vegi/palm_a/palm2.anm)
Shutdown server: Server fatal crashed
==== ShutdownGame ====
Shutdown gametype 'Campaign mode'
Wrote keys.cfg
./ufo(Sys_Backtrace+0x1f)[0x580b8f]
./ufo(Sys_Error+0x85)[0x57fd2d]
./ufo(Com_Drop+0x0)[0x516d1f]
./ufo(R_ModLoadAnims+0x1a0)[0x565ac0]
./ufo(R_ModLoadAliasMD2Model+0x23d)[0x56c6ba]
./ufo[0x564f3e]
./ufo(R_RegisterModelShort+0x11b)[0x565118]
./ufo(LM_Register+0x2c)[0x45576b]
./ufo(CL_ViewLoadMedia+0x101)[0x45d7ad]
./ufo(CL_RequestNextDownload+0x365)[0x43a5be]
./ufo[0x43a628]
./ufo(Cmd_ExecuteString+0xde)[0x50a694]
./ufo(Cbuf_Execute+0x16a)[0x509132]
./ufo[0x43b634]
./ufo(CL_Frame+0xe0)[0x43b8e8]
./ufo[0x518665]
./ufo(Qcommon_Frame+0x78)[0x518b44]
./ufo(main+0x5c)[0x57f886]
/lib/libc.so.6(__libc_start_main+0xfd)[0x7fdfd2195abd]
./ufo[0x42b739]
Error: Shutdown


Offline Mattn

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Re: oriental_small crash
« Reply #2 on: April 22, 2010, 08:03:26 am »
remove the pk3 files from base/ if you are using the svn version

Offline dangermouse

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Re: oriental_small crash
« Reply #3 on: April 22, 2010, 09:33:05 am »
done that, i've already skipped past the oriental_small level, and afterwards had a crash to geoscape on +farm.  Just replayed it having moved the pk3 files and could complete the level.

I suppose I should also mention that sound tends to be a bit dodgy. Sometimes it plays, sometimes it doesn't. Do you want any log or something the next time it cuts out?

Otherwise good work!

Offline dangermouse

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Re: oriental_small crash
« Reply #4 on: April 22, 2010, 11:53:13 am »
Just had a crash to geoscape, maybe these two things are useful:

Quote
SV_AssembleMap: Sequential map assembly in 16 ms
CM_LoadMap: "-village/vil_ +c01 +c04 +craft_drop_firebird +craft_ufo_harvester +r02 +h01 +s01 +r01 +d06 +d02 +d07 +d04 +s02 +r03 +d05 +s07 +d02 +d03 +d06 +s02 +s02" "-24 -32 0 -24 16 0 0 16 0 -8 -32 0 -32 -8 0 -8 -8 0 -16 8 0 8 0 0 24 0 0 0 8 0 24 8 0 -32 24 0 -8 -32 0 24 16 0 24 24 0 -32 -32 0 -32 -24 0 -32 -16 0 -32 16 0 -24 8 0 -32 8 0"
Rerouted for RMA in   0.0s
checksum for the map '+village': 4026912764
ufo script checksum 3295141159

Code: [Select]
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 129:125:0 should be 128:125:0 (step 4 of 4) (team 1)
********************
Shutdown server: Server crashed.

my pk3 files have already been moved

thx

edit: r29508, i think, i typed svn log, is that right?
« Last Edit: April 22, 2010, 12:00:28 pm by dangermouse »