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Author Topic: Ortnok Upgrade  (Read 13977 times)

Offline MCR

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Re: Ortnok Upgrade
« Reply #15 on: May 14, 2010, 04:56:21 pm »
regarding the filesizes, you can look to the screenshots I posted before in this thread, there you can make out the difference easily (filesizes & quality)...
I can never get them so small like with jpg, even @ the same resolution...

But there will be no performance issues because of that ;), I read png is decompressed very fast & is a very good lossless texture format...

Offline Mattn

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Re: Ortnok Upgrade
« Reply #16 on: May 14, 2010, 05:04:50 pm »
btw. don't just delete the jpeg and add the pngs

move the jpeg to the png filename and the copy the png over - otherwise we would lose the svn version history.

Offline MCR

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Re: Ortnok Upgrade
« Reply #17 on: May 14, 2010, 05:11:30 pm »
Thanks for the tip, will try to do it this way...
One last question.

Version 1:
That means renaming jpg->png, then copying over the png, then svn commit ?

or

Version 2:
renaming jpg->png, svn commit, then copying over the png, then again svn commit ?

Offline Mattn

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Re: Ortnok Upgrade
« Reply #18 on: May 14, 2010, 05:17:40 pm »
the first please

Offline MCR

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Re: Ortnok Upgrade
« Reply #19 on: May 14, 2010, 05:25:50 pm »
I was not sure if Tortoise SVN would recognize the first version automatically, but if you are sure I will do it like this...

Offline BTAxis

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Re: Ortnok Upgrade
« Reply #20 on: May 14, 2010, 05:26:23 pm »
You have to do svn rename, not regular rename.

Offline MCR

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Re: Ortnok Upgrade
« Reply #21 on: May 14, 2010, 05:32:06 pm »
Thanks.

Offline MCR

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Re: Ortnok Upgrade
« Reply #22 on: May 15, 2010, 02:02:25 am »
Upgrades done, mostly 32bit rgba pngs, although we could convert most of them to 24bit rgb or even index the colors to make the files smaller...
The heads for the Ortnoks with medium armor are not finished yet, feel also free to test stuff already in trunk & tell me if you find something important we should improve regarding the new Ortnok textures...

I hope you like them.  ::)
Please do not forget that I had to upgrade those without changing their overall being & was using low-res & artifact riddled source files, so things may not be that perfect as they maybe should, but I think it is quite an improvement  ;)

Offline MCR

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Re: Ortnok Upgrade
« Reply #23 on: May 15, 2010, 11:20:13 am »
I had some funny minutes & added some 'race-specific' names to our aliens...

I had very much fun inventing those names, I would say they 'fit the races' better now, left the already very funny names for the Tamans unchanged, but added names for Ortnok & Shevaar...

Feel free to change them if you do not like those, but I really think I know how our aliens would be named after looking @ them & modifying their looks for hours...  ;)