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Author Topic: Ideas for changing level flags of UFOs?  (Read 3012 times)

Offline H-Hour

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Ideas for changing level flags of UFOs?
« on: May 08, 2010, 03:55:29 pm »
Has anyone figured out a good way to change the levels of UFOs? For the small ones its not really a problem, but it can become a quite elaborate process prone to human error to change something like the Harvester craft so that all level 1 brushes/entities are on level 2, and so on...

Just thought I'd check to see if anyone had a general strategy for this, or if there's a shortcut that I've missed somewhere in UFORadiant to change levelflags automatically.

Offline Mattn

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Re: Ideas for changing level flags of UFOs?
« Reply #1 on: May 08, 2010, 04:14:12 pm »
i'm afair there is no feature like that yet. what i did was manually editing each time.

i'm using the prefab of an ufo - save to file, open in texteditor and do some search/replace for the levelflags - but believe me, this is not really less work than editing it in the map-editor ;)

a feature like shift one level upwards in radiant would be cool. i will have a look at that.

Offline Mattn

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Re: Ideas for changing level flags of UFOs?
« Reply #2 on: May 08, 2010, 05:44:24 pm »
for brushes this is implemented now - but for entities not yet. so func_breakables, lights, .... not yet. will maybe follow later.

Offline H-Hour

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Re: Ideas for changing level flags of UFOs?
« Reply #3 on: May 08, 2010, 06:37:53 pm »
Thanks! Brushes are great. The real difficult bit comes from the UFOs made of many brushes. Handling the entities is a lot less work.

Offline Mattn

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Re: Ideas for changing level flags of UFOs?
« Reply #4 on: May 08, 2010, 07:10:49 pm »
should now also work for entities. feedback is welcome.