General > User modifications

Modding Application

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evilhamburger:

--- Quote from: Mattn on May 02, 2010, 07:31:43 pm ---if you are writing stuff like this, please keep portabiilty in mind - did you had a look at the uforadiant sources yet? an editor is already integrated - extending it might be a good idea. it would be a pity to not use some tools because they aren't portable.

--- End quote ---

My goal never was to build a map editor, and no I have not looked at any sources for UFO:AI.

As for portability, C# is 100% portable to both OSX and Linux, the best thing is I can do all that without leaving windows (Before the hate starts... My windows is awesome and "customised")

I will post a beta for the modswitcher tonight, and some screen-shots of the UFO:AI Modder

Mattn:
ok, it's up to you what you code and where you code it in.

uforadiant is not only a mapeditor, but also a particle editor, mapdef editor, ump editor, ufo script editor and so on. so extending this piece of software would be better than adding new tools imo

BTAxis:
What'choo talking 'bout, mattn? Radiant doesn't edit any of those things. It only edits maps.

Well okay, there seems to be a "particle editor" window, but it's just a non-interactive panel that's bisected black and white.

H-Hour:
It edits what mattn said plus the material file. Check out the options under Map with an RMA tile loaded.

BTAxis:
Oh, I see. Doesn't seem too terribly useful though since there doesn't seem to be a direct effect on the in-editor display, so I'd probably prefer to do it with my normal text editor.

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