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Author Topic: Battlescape/Map - Alien Walking on Thin Air  (Read 3513 times)

Offline Edi

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Battlescape/Map - Alien Walking on Thin Air
« on: April 26, 2010, 07:45:29 pm »
A most odd occurrence in battle. A taman simply hung in the air over the street on an oriental map. Ufoconsole log excerpt below, there was absolutely nothing there in the battle itself, but knowing what was loaded may help.

When you look at the attached screenshots, you can see the third alien clearly above the other two, hanging in thin air over the boxes. Note that it was not visible at all when viewing level 1 and the screenshots have been taken from level 2.

Is this a bug related to the map, with the boxes possibly providing a platform to "stand on" even though they are not fully the height of the building? Or is it a battlescape issue? If the latter, no idea how to replicate or troubleshoot this for more info.

Code: [Select]
2010/04/26 20:14:56 ==== InitGame ====
2010/04/26 20:14:56 SV_AssembleMap: Sequential map assembly in 0 ms
2010/04/26 20:14:56 CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +mosque +house_e +house_a +stand_b +well +stand_a" "0 -16 0 -8 0 0 -24 16 0 8 0 0 -8 16 0 -24 -24 0 -24 0 0 8 16 0 0 -24 0 0 0 0 16 -24 0 -24 24 0"
2010/04/26 20:14:58 Rerouted for RMA in   0.0s
2010/04/26 20:14:58 checksum for the map '+oriental': 2317502570
2010/04/26 20:14:58 ufo script checksum 3151923691
2010/04/26 20:14:58 Created AI player (team 0)
2010/04/26 20:14:58 Created AI player (team 7)
2010/04/26 20:14:58 -------------------------------------
2010/04/26 20:14:58 Connecting to localhost...
2010/04/26 20:14:58 connection attempt from loopback connection
2010/04/26 20:14:58 load material file: 'materials/oriental.mat'
2010/04/26 20:15:04 R_ParseStage: Failed to resolve texture: tex_material/desert001
2010/04/26 20:15:08 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames
2010/04/26 20:15:08 Starting the game...

Offline Mattn

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Re: Battlescape/Map - Alien Walking on Thin Air
« Reply #1 on: April 26, 2010, 08:10:02 pm »
please add this to the bug tracker - maybe only an actorclip with wrong height

Offline Edi

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Re: Battlescape/Map - Alien Walking on Thin Air
« Reply #2 on: April 27, 2010, 08:35:43 am »

Offline Kildor

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Re: Battlescape/Map - Alien Walking on Thin Air
« Reply #3 on: April 27, 2010, 09:00:18 am »
Should be fixed after r29610.