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Marte:
Hi!
I'm Alberto alias "Marte" from Italy and i'm here to say to you.. impressive work!
I've tried this weekend last version "ufoai_2_3_dev_win32_r29532.exe" and it looks very good!

My system:
- windows Xp sp2,
- icore7
- 3gb ram
- nvidia 6600

bugs:
- all my brave soldiers are fighting in a "crash-site" mission, and after some turns game exit from tactical view and return to geoscape.. mission failed, all soldiers death, why?

pros:
- geoscape is really good, impressive
- incredible new interface on geoscape!! good work!
- game runs very well, well done!

what can i also say? keep working on it!! We (players) need a new ufo:ai version soon :D


geever:

--- Quote from: Marte on April 26, 2010, 03:15:40 pm ---- all my brave soldiers are fighting in a "crash-site" mission, and after some turns game exit from tactical view and return to geoscape.. mission failed, all soldiers death, why?

--- End quote ---

Welcome!
In such cases you should check ufoconsole.log. I'm almost sure it's the "actor out of sync" issue now. It's a known bug.

-geever

Marte:

--- Quote from: geever on April 26, 2010, 04:12:12 pm ---Welcome!
In such cases you should check ufoconsole.log. I'm almost sure it's the "actor out of sync" issue now. It's a known bug.

-geever

--- End quote ---

thanks geever !!

I see your project coder status, so maybe i can ask to you: how i can contribute as coder? (mostly Java, bu i can learn something new)

BTAxis:
The game is done in C. The wiki has a lot of information about how to get started with the SVN.

MCR:
Afaik Mattn (The Commander) is requesting help from a Java Coder to help us get a tool checking the ufo syntax.

Take a look here:
http://ufoai.ninex.info/forum/index.php?topic=4318.0

You should contact RudolfoWood as he seems to be the expert regarding this & also should be far progressed in his work already, maybe you could help him finish this ;)

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