Development > Artwork

Additional Alien Textures To Enhance Variety There...

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MCR:
but it should be consistent everywhere...
It is very confusing there really & hard to understand because it follows no logic @ all...

MCR:
btw, I understand everything regarding this now, have also already edited the md2 files with the great perl script, but the naming scheme should really be reorganized there & follow the same standards for all of the heads & for all of the bodies ;)

Also there is much room for filesize reduction there @ the moment as it is enough to have references from different head.md2s pointing to the same head & it is not necessary to have the same head graphic copied 3 times there... ;)

But I will make them be useful as I will edit those also to bring variety (Ortnok medium & light armor heads for example...)

MCR:
& the script is not able to 'downgrade' the number of skins, just to upgrade this number, btw., but this is no problem @ all just FYI...

I told you I am learning fast  ;)

Prinegon:
Well, if you want to do different skins on aliens, as far as I am concerned a male and a female skin would do pretty awsome for some aliens (although one has to agree first, how the different gender would look like for each race and it would be properbly good to add the difference in the appearance in the description for the race, too).

MCR:
Another problem here is that I would have to edit the mesh also for a female version, because I would think that female aliens would not have the exactly same 'form'...  ;)
So I do not think that that will happen in the near future...

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