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Author Topic: Additional Alien Textures To Enhance Variety There...  (Read 18597 times)

Offline Mattn

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #30 on: April 28, 2010, 09:58:43 am »
normalmaps don't contain the height in their alpha channel.

Offline MCR

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #31 on: April 30, 2010, 01:50:13 pm »
@Mattn: Normalmap Creation Method same as here : http://ufoai.ninex.info/forum/index.php?topic=4666.msg36815#msg36815

Offline MCR

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #32 on: April 30, 2010, 04:25:24 pm »
@Mattn:

Does this look incorrect ?

If so, I still have all the heightmaps - creating those makes the most work & I can restart from there...

But for me this looks more than okay, but maybe I am wrong ?!
What do you think ?

Offline Mattn

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #33 on: April 30, 2010, 07:07:55 pm »
looks ok - but things might change again - so make sure to submit the heightmap so we can regenerate the normalmap easier

Offline MCR

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #34 on: May 01, 2010, 12:18:16 am »

Offline MCR

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Re: Additional Alien Textures To Enhance Variety There...
« Reply #35 on: June 22, 2010, 05:17:46 pm »
Arisian has repaired another bug now allowing us to enhance our animated models which have skins (soldiers, civilians & aliens) with our advanced texture-mapping techniques & additional textures [Thanks !!!].
I am currently preparing a eye-candy special-fx patch for our Tamans...

Also the folders with the modeltextures are somehow messed up in trunk (unnecessary old jpg textures still there !?).
I will clean up the models-folder also.