Development > Artwork

Additional Alien Textures To Enhance Variety There...

(1/8) > >>

MCR:
After understanding all this skinning, texture & team*.ufo stuff, I've started working on different versions of textures & also on upgrades there...

Here would be the place now to tell me your do it & don't do it stuff (what you would like to see) ... ;)

I personally think we could easily make 16 different combinations possible for the Taman without armor for example, I am also thinking about quadrupling the texture size there to the same standard the Ortnoks in light & medium armor use already, but I am not sure if I will easily succeed in completing this task perfectly (yet)...

What I mean by 16 versions is essentially to make 4 different body skin textures & also 4 different textures for the heads...
IMHO not every Taman should look exactly the same or are they clones ?
We could give them slightly different eye-colors, skin tones, coat patterns, insignia, ranks, different colors of suits...

What do you all think about that  ::) ?

Here some screens of (very early) wip (gave the Tamans new eyes from a cat, all md2 files correctly set up & modified, ufo file modified, additional head.md2s added for light & medium armored versions to avoid any file not found errors, first test versions of different skins): 

BTAxis:
Greensuit Taman looks fairly horrible, but the various symbols on the suits are fine.

MCR:
Tell me exactly what you like to have & you will get it... ;)

How do you like the new eyes from a cat ?

Mattn:
keep in mind that you have to do this for all "three" armours (no armour, light armour, medium armour) - otherwise we can't use them.

MCR:
Yes I know. (now) ;)
But I have to just copy the head.md2 files & leave the reference to the same head for the different md2s... That saves some space ;)
I will also reorganize the naming scheme there to make it less confusing & more consistent for all of the aliens @ least...

Navigation

[0] Message Index

[#] Next page

Go to full version