After understanding all this skinning, texture & team*.ufo stuff, I've started working on different versions of textures & also on upgrades there...
Here would be the place now to tell me your do it & don't do it stuff (what you would like to see) ...
I personally think we could easily make 16 different combinations possible for the Taman without armor for example, I am also thinking about quadrupling the texture size there to the same standard the Ortnoks in light & medium armor use already, but I am not sure if I will easily succeed in completing this task perfectly (yet)...
What I mean by 16 versions is essentially to make 4 different body skin textures & also 4 different textures for the heads...
IMHO not every Taman should look exactly the same or are they clones ?
We could give them slightly different eye-colors, skin tones, coat patterns, insignia, ranks, different colors of suits...
What do you all think about that
?
Here some screens of (very early) wip (gave the Tamans new eyes from a cat, all md2 files correctly set up & modified, ufo file modified, additional head.md2s added for light & medium armored versions to avoid any file not found errors, first test versions of different skins):